Player Matchup

Fenrir
Fenrir
Kuroxasch
Fenrir
Level 129
God Stats
10W - 10L
1,310 SR
Queue Stats
135W - 123L
1,507 Elo+
Party 1
Janus
Janus
MlSTERAUTlSMO
Janus
Level 127
God Stats
19W - 11L
1,646 SR
Queue Stats
200W - 124L
1,625 Elo+
Party 3
Odin
Odin
Shinmon_Benimaru
Odin
Level 143
God Stats
20W - 7L
1,682 SR
Queue Stats
183W - 135L
1,603 Elo+
Party 3
Sun Wukong
Sun Wukong
Zzantx
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 62L
1,563 Elo+
Party 3
Neith
Neith
jbailey4
Neith
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 125L
1,550 Elo+
Party 1
Team Averages
Level 131
1,528 SR
1,570 Elo+

VS

Team Averages
Level 131
1,599 SR
1,613 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Arkvoodle91
Odin
Level 125
God Stats
7W - 7L
1,434 SR
Queue Stats
453W - 411L
1,654 Elo+
Party 2
Xbalanque
Xbalanque
TheForens7
Xbalanque
Level 104
God Stats
1W - 2L
1,566 SR
Queue Stats
5W - 5L
1,619 Elo+
Solo
Neith
Neith
crazy4legs20
Neith
Level 156
God Stats
165W - 118L
1,768 SR
Queue Stats
629W - 560L
1,630 Elo+
Solo
Janus
Janus
lapidary566
Janus
Level 125
God Stats
1W - 1L
1,728 SR
Queue Stats
298W - 251L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kuroxasch
Fenrir
5
1 / 0 / 0
3,352
670
879
2,303
520
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 0
3,530
706
1,009
1,890
497
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 0 / 1
3,141
628
437
1,014
303
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Boots

Boots

+6%
Movement Speed

Sun Wukong
Zzantx
Sun Wukong
5
0 / 0 / 0
3,134
627
1,092
2,213
1,436
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Neith
jbailey4
Neith
5
0 / 1 / 0
2,963
593
284
1,185
321
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
1 / 0 / 0
3,626
725
516
2,337
823
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 1 / 0
3,220
644
923
2,226
621
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
TheForens7
Xbalanque
1
0 / 0 / 0
909
182
0
0
0
6
0 / 0 / 1
3,622
724
1,644
1,590
359
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 1 / 0
3,231
646
1,274
1,398
401
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
0
0
1
L
0
1
0
0
W
Fenrir
Kuroxasch
Fenrir
1
0
0
1
W
1
0
0
1
W
0
0
1
0.5
L
Xbalanque
TheForens7
Xbalanque
0
0
0
0
W
Sun Wukong
Zzantx
Sun Wukong
0
0
0
0
L
0
0
1
0.5
W
Neith
jbailey4
Neith
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,701
Damage
4,357
8,605
Taken
7,551
3,077
Mitigated
2,204
3,296
Healing
2,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
516
165
0
1,059
2,337
823
0
0
2,337
12,765
0
L
923
475
0
845
2,226
621
0
0
2,226
0
10,082
W
Fenrir
Kuroxasch
Fenrir
879
494
0
1,065
2,303
520
156
41
2,262
0
10,035
W
1,009
333
0
1,000
1,890
497
180
1,078
812
14,486
0
W
437
127
0
310
1,014
303
0
159
855
0
6,113
L
Xbalanque
TheForens7
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
Zzantx
Sun Wukong
1,092
133
0
680
2,213
1,436
0
0
2,213
0
11,034
L
1,644
663
0
619
1,590
359
119
0
1,590
0
16,020
W
Neith
jbailey4
Neith
284
211
0
241
1,185
321
0
512
673
0
12,790
L
1,274
312
0
439
1,398
401
0
1,009
389
11,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,120
Gold Earned
14,608
116
Minions Killed
108
0
Camps Cleared
0
470,374
Distance Traveled
345,086
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,626
725
21
4
0
90,151
1
L
Odin
3,220
644
28
6
0
101,624
1
W
Fenrir
3,352
670
24
5
0
89,913
0
W
Janus
3,530
706
27
5
0
85,400
0
W
Odin
3,141
628
16
3
0
109,794
2
L
Xbalanque
909
182
0
0
0
0
0
W
Sun Wukong
3,134
627
23
5
0
102,012
0
L
Neith
3,622
724
30
6
0
91,143
3
W
Neith
2,963
593
26
5
0
83,255
1
L
Janus
3,231
646
29
6
0
62,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role