Player Matchup

Ymir
Ymir
 
Ymir
Level 8
God Stats
5W - 7L
1,498 SR
Queue Stats
5W - 7L
1,509 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 5
God Stats
0W - 1L
1,658 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Bookwyrm28
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 87L
1,483 Elo+
Solo
Guan Yu
Guan Yu
JohnnyNapsYo
Guan Yu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 187L
1,516 Elo+
Party 1
Thanatos
Thanatos
melseamactrion
Thanatos
Level 18
God Stats
4W - 5L
1,486 SR
Queue Stats
232W - 217L
1,528 Elo+
Party 1
Team Averages
Level 11
1,528 SR
1,507 Elo+

VS

Team Averages
Level 17
1,514 SR
1,504 Elo+
Set
Set
AlexPoioRock
Set
Level 17
God Stats
17W - 7L
1,661 SR
Queue Stats
48W - 33L
1,516 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Chipshoe
Ah Muzen Cab
Level 17
God Stats
1W - 1L
1,296 SR
Queue Stats
24W - 23L
1,544 Elo+
Solo
Ymir
Ymir
DrMantis575
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 94L
1,623 Elo+
Solo
Kukulkan
Kukulkan
Honeybunny98722
Kukulkan
Level 14
God Stats
59W - 70L
1,413 SR
Queue Stats
108W - 132L
1,440 Elo+
Solo
Pele
Pele
Slabkiller1710
Pele
Level 18
God Stats
4W - 3L
1,698 SR
Queue Stats
146W - 180L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
1 / 9 / 9
12,257
943
15,568
37,656
20,602
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
 
Yemoja
20
4 / 3 / 7
13,278
1,021
9,989
27,294
42,092
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
1 / 13 / 5
11,350
873
4,479
22,050
10,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Guan Yu
JohnnyNapsYo
Guan Yu
18
2 / 6 / 7
12,249
942
9,351
32,759
36,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
18
5 / 9 / 4
12,896
992
17,335
30,019
15,206
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 14
14,709
1,131
32,504
14,773
7,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Chipshoe
Ah Muzen Cab
20
11 / 1 / 20
14,701
1,131
36,199
6,703
2,736
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 2 / 19
12,584
968
20,317
17,744
7,717
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
20
5 / 1 / 20
13,168
1,013
26,828
6,775
2,704
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 6 / 12
13,091
1,007
23,242
19,043
6,604
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
125
13
Kills
40
40
Deaths
13
32
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
9
9
0.61
L
Yemoja
 
Yemoja
4
3
7
2.5
W
15
3
14
7.33
L
1
13
5
0.27
W
Ah Muzen Cab
Chipshoe
Ah Muzen Cab
11
1
20
21
W
2
2
19
5.75
W
Kukulkan
5
1
20
15
L
Guan Yu
JohnnyNapsYo
Guan Yu
2
6
7
0.92
W
7
6
12
2.17
L
Thanatos
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,722
Damage
139,090
149,778
Taken
65,038
124,414
Mitigated
27,665
29,945
Healing
12,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
15,568
3,063
0
867
37,656
20,602
0
15,513
22,143
35,977
0
L
Yemoja
 
Yemoja
9,989
1,729
5,550
1,262
27,294
42,092
0
7,975
19,319
37,930
0
W
32,504
20,045
0
2,646
14,773
7,904
0
3,971
10,397
0
45,990
L
4,479
908
1,111
240
22,050
10,350
0
4,409
17,641
20,604
0
W
Ah Muzen Cab
Chipshoe
Ah Muzen Cab
36,199
15,942
0
2,490
6,703
2,736
0
4,419
2,284
0
77,860
W
20,317
1,442
499
2,927
17,744
7,717
0
10,305
7,439
32,399
0
W
Kukulkan
26,828
3,626
88
1,140
6,775
2,704
0
4,090
2,685
64,442
0
L
Guan Yu
JohnnyNapsYo
Guan Yu
9,351
1,492
6,328
7,523
32,759
36,164
0
10,542
22,217
0
28,197
W
23,242
12,503
339
2,430
19,043
6,604
0
7,251
11,792
0
35,977
L
Thanatos
17,335
7,734
0
7,064
30,019
15,206
0
8,706
21,313
0
37,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,030
Gold Earned
68,253
242
Minions Killed
277
3
Camps Cleared
7
1,171,416
Distance Traveled
1,199,265
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,257
943
48
4
0
240,107
0
L
Yemoja
13,278
1,021
71
5
2
199,576
0
W
Set
14,709
1,131
28
2
2
274,007
0
L
Ra
11,350
873
34
3
0
162,546
1
W
Ah Muzen Cab
14,701
1,131
88
7
0
242,206
1
W
Ymir
12,584
968
43
3
1
213,843
1
W
Kukulkan
13,168
1,013
97
7
1
247,017
0
L
Guan Yu
12,249
942
29
2
0
293,184
0
W
Pele
13,091
1,007
21
2
3
222,192
0
L
Thanatos
12,896
992
60
5
1
276,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role