Player Matchup

Arachne
Arachne
dharak2002
Arachne
Level 57
God Stats
7W - 3L
1,783 SR
Queue Stats
92W - 98L
1,449 Elo+
Party 2
Izanami
Izanami
xx_vitamina
Izanami
Level 28
God Stats
3W - 0L
1,739 SR
Queue Stats
44W - 38L
1,538 Elo+
Party 2
Ra
Ra
zzamizz001
Ra
Level 10
God Stats
3W - 2L
1,521 SR
Queue Stats
24W - 15L
1,392 Elo+
Party 2
Team Averages
Level 32
1,681 SR
1,460 Elo+

VS

Team Averages
Level 34
1,624 SR
1,351 Elo+
Merlin
Merlin
Aldruim
Merlin
Level 12
God Stats
1W - 2L
1,873 SR
Queue Stats
1W - 5L
1,288 Elo+
Party 1
Susano
Susano
CHAOS5092
Susano
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,419 Elo+
Solo
Nemesis
Nemesis
FenrirCroxos
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
dharak2002
Arachne
15
6 / 0 / 5
11,905
744
5,601
9,590
3,540
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
xx_vitamina
Izanami
15
10 / 3 / 4
11,611
726
17,170
15,046
5,139
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 3 / 12
10,229
639
7,176
7,371
2,648
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aldruim
Merlin
8
0 / 4 / 3
8,225
514
1,139
4,923
1,200
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
CHAOS5092
Susano
14
3 / 7 / 2
9,931
621
9,540
16,227
5,746
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
FenrirCroxos
Nemesis
14
2 / 6 / 3
9,948
622
9,049
17,443
5,935
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
5
6
Deaths
17
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aldruim
Merlin
0
4
3
0.38
L
Susano
CHAOS5092
Susano
3
7
2
0.57
L
Nemesis
FenrirCroxos
Nemesis
2
6
3
0.58
W
Arachne
dharak2002
Arachne
6
0
5
8.5
W
Izanami
xx_vitamina
Izanami
10
3
4
4
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,947
Damage
19,728
32,007
Taken
38,593
11,327
Mitigated
12,881
12,961
Healing
1,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aldruim
Merlin
1,139
37
0
0
4,923
1,200
0
682
4,241
5,300
0
L
Susano
CHAOS5092
Susano
9,540
1,512
0
723
16,227
5,746
0
3,220
13,007
0
32,590
L
Nemesis
FenrirCroxos
Nemesis
9,049
3,565
0
895
17,443
5,935
0
3,286
14,157
0
37,107
W
Arachne
dharak2002
Arachne
5,601
3,757
0
5,440
9,590
3,540
0
302
9,288
0
59,459
W
Izanami
xx_vitamina
Izanami
17,170
13,680
469
4,257
15,046
5,139
1,187
557
13,645
0
53,248
W
7,176
792
1,577
1,218
7,371
2,648
675
408
6,963
30,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,745
Gold Earned
28,104
209
Minions Killed
88
0
Camps Cleared
0
842,056
Distance Traveled
670,042
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,225
514
9
1
0
84,053
0
L
Susano
9,931
621
31
2
0
265,271
3
L
Nemesis
9,948
622
48
3
0
320,718
4
W
Arachne
11,905
744
75
5
0
314,986
3
W
Izanami
11,611
726
89
6
0
255,479
3
W
Ra
10,229
639
45
3
0
271,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role