Player Matchup

Hercules
Hercules
Cliikxy
Hercules
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
69W - 83L
1,069 Elo+
Party 1
Serqet
Serqet
PEKE2902
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,206 Elo+
Solo
Janus
Janus
Wikity-507
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 229L
1,250 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,175 Elo+

VS

Team Averages
Level 19
1,434 SR
1,182 Elo+
Cerberus
Cerberus
 
Cerberus
Level 24
God Stats
31W - 22L
1,500 SR
Queue Stats
162W - 200L
1,062 Elo+
Solo
Artemis
Artemis
SpoiMne
Artemis
Level 17
God Stats
2W - 1L
1,534 SR
Queue Stats
9W - 16L
1,312 Elo+
Solo
Jormungandr
Jormungandr
dippertje1000
Jormungandr
Level 17
God Stats
2W - 3L
1,267 SR
Queue Stats
7W - 9L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cliikxy
Hercules
10
0 / 7 / 5
7,456
621
2,649
12,196
13,572
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
PEKE2902
Serqet
10
2 / 3 / 1
7,451
621
2,878
8,862
2,920
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
11
4 / 8 / 1
8,385
699
8,868
8,746
2,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
10 / 5 / 7
9,930
828
6,312
10,929
4,134
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
SpoiMne
Artemis
12
4 / 1 / 11
8,688
724
11,020
6,241
2,118
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
dippertje1000
Jormungandr
12
4 / 0 / 10
8,478
707
5,524
7,760
2,804
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
18
18
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
10
5
7
2.7
L
Hercules
Cliikxy
Hercules
0
7
5
0.36
L
Serqet
PEKE2902
Serqet
2
3
1
0.83
W
Artemis
SpoiMne
Artemis
4
1
11
9.5
L
Janus
4
8
1
0.56
W
Jormungandr
dippertje1000
Jormungandr
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,395
Damage
22,856
29,804
Taken
24,930
18,916
Mitigated
9,056
4,377
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,312
936
171
4,026
10,929
4,134
28
3,740
7,051
19,978
0
L
Hercules
Cliikxy
Hercules
2,649
581
0
3,034
12,196
13,572
0
5,473
6,723
94
12,471
L
Serqet
PEKE2902
Serqet
2,878
491
306
1,037
8,862
2,920
27
2,736
6,126
0
8,264
W
Artemis
SpoiMne
Artemis
11,020
6,507
0
1,305
6,241
2,118
1,487
2,335
3,666
0
26,984
L
Janus
8,868
2,053
0
0
8,746
2,424
0
3,663
5,083
26,262
0
W
Jormungandr
dippertje1000
Jormungandr
5,524
2,765
636
3,310
7,760
2,804
459
2,919
4,695
22,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,292
Gold Earned
27,096
66
Minions Killed
112
0
Camps Cleared
0
519,752
Distance Traveled
547,662
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,930
828
34
3
0
193,624
0
L
Hercules
7,456
621
19
2
0
164,717
0
L
Serqet
7,451
621
16
1
0
219,357
2
W
Artemis
8,688
724
38
3
0
191,996
3
L
Janus
8,385
699
31
3
0
135,678
0
W
Jormungandr
8,478
707
40
3
0
162,042
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role