Player Matchup
Team Averages
Bronze III
Average Tier
Level 34
1,500 SR
901
MMR
VS
Team Averages
Bronze I
Average Tier
Level 43
1,452 SR
973
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,190
838
1,172
3,616
1,104
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
Talaria Boots
+15
Physical Power
+15
Mp 5
+22%
Movement Speed
PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.
Morningstar
+7
Physical Power
+50
Mana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
DollySEP
Ra
10
0 / 0 / 0
4,787
957
1,279
2,410
1,657
Tyrannical Plate Helm
+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction
AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.
Evolved Attacker's Blessing
+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,190
838
21
4
0
98,895
1
W
4,787
957
37
7
0
81,626
3