Player Matchup

Terra
Terra
Platinum IV
JAYHARB
Terra
Platinum IV
Level 147
God Stats
8W - 15L
1,536 SR
Queue Stats
95W - 84L
1,621 MMR
Party 1
Discordia
Discordia
Diamond III
JLB Rads
Discordia
Diamond III
Level 160
God Stats
20W - 11L
1,766 SR
Queue Stats
247W - 219L
2,012 MMR
Party 1
Ah Puch
Ah Puch
Platinum I
The Flash 31
Ah Puch
Platinum I
Level 155
God Stats
15W - 13L
1,720 SR
Queue Stats
197W - 171L
1,820 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,674 SR
1,818 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,548 SR
1,745 MMR
Hel
Hel
Platinum II
G-0AT3-D
Hel
Platinum II
Level 149
God Stats
1W - 0L
1,565 SR
Queue Stats
8W - 8L
1,895 MMR
Party 2
Hercules
Hercules
Gold I
Jaydog1hundred
Hercules
Gold I
Level 108
God Stats
3W - 3L
1,578 SR
Queue Stats
21W - 20L
1,521 MMR
Party 2
Vamana
Vamana
Platinum V
MisruIed
Vamana
Platinum V
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 48L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
JAYHARB
Terra
20
6 / 1 / 9
17,675
631
12,339
29,600
45,264
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Discordia
JLB Rads
Discordia
20
6 / 4 / 9
17,138
612
27,392
12,028
4,113
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
The Flash 31
Ah Puch
20
4 / 4 / 8
16,797
600
24,334
14,262
4,615
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeBacchusSobekPersephoneHera

VS

Bans
OdinMedusaAh Muzen CabArtioUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 3
17,079
610
21,977
23,125
15,890
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
20
2 / 5 / 7
16,315
583
9,334
31,429
45,962
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Vamana
MisruIed
Vamana
20
4 / 7 / 4
16,655
595
12,484
29,796
32,190
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
16
Kills
9
9
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
L
Terra
JAYHARB
Terra
6
1
9
10.5
L
Discordia
JLB Rads
Discordia
6
4
9
2.63
W
Hercules
2
5
7
1.1
W
Vamana
MisruIed
Vamana
4
7
4
0.86
L
Ah Puch
The Flash 31
Ah Puch
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,065
Damage
43,795
55,890
Taken
84,350
53,992
Mitigated
94,042
15,966
Healing
35,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,977
1,078
10,101
14,811
23,125
15,890
28
18,045
5,080
152,036
0
L
Terra
JAYHARB
Terra
12,339
865
1,692
10,057
29,600
45,264
1,037
10,999
18,601
44,995
0
L
Discordia
JLB Rads
Discordia
27,392
500
0
620
12,028
4,113
981
5,243
6,785
111,511
0
W
Hercules
9,334
3,026
0
6,338
31,429
45,962
872
22,376
9,053
0
43,986
W
Vamana
MisruIed
Vamana
12,484
6,988
580
4,169
29,796
32,190
1,951
23,764
6,032
0
101,729
L
Ah Puch
The Flash 31
Ah Puch
24,334
217
0
3,597
14,262
4,615
286
5,772
8,490
118,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,610
Gold Earned
50,049
310
Minions Killed
378
0
Camps Cleared
0
1,645,924
Distance Traveled
1,503,698
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
17,079
610
185
7
0
543,202
1
L
Terra
17,675
631
50
2
0
552,328
3
L
Discordia
17,138
612
113
4
0
543,849
4
W
Hercules
16,315
583
71
3
0
512,863
2
W
Vamana
16,655
595
122
4
0
447,633
3
L
Ah Puch
16,797
600
147
5
0
549,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role