Player Matchup

Chaac
Chaac
BeaZyCleen
Chaac
Level 15
God Stats
14W - 17L
1,428 SR
Queue Stats
14W - 25L
1,165 Elo+
Party 1
Mercury
Mercury
Cyanide DC
Mercury
Level 62
God Stats
2W - 8L
1,211 SR
Queue Stats
192W - 212L
1,343 Elo+
Party 1
Sol
Sol
weenierdog208
Sol
Level 129
God Stats
2W - 2L
1,316 SR
Queue Stats
257W - 256L
1,477 Elo+
Party 1
Team Averages
Level 69
1,318 SR
1,329 Elo+

VS

Team Averages
Level 22
1,339 SR
1,138 Elo+
Neith
Neith
 
Neith
Level 7
God Stats
47W - 60L
1,173 SR
Queue Stats
65W - 98L
948 Elo+
Solo
Hades
Hades
BRAINTWIST96
Hades
Level 45
God Stats
4W - 3L
1,625 SR
Queue Stats
218W - 220L
1,279 Elo+
Party 2
Bellona
Bellona
REIGN_KAOUS-585
Bellona
Level 14
God Stats
2W - 6L
1,218 SR
Queue Stats
3W - 9L
1,188 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 1 / 13
9,442
629
4,698
9,773
6,246
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
Cyanide DC
Mercury
12
2 / 5 / 7
9,423
628
4,145
9,646
3,217
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
13 / 1 / 1
11,712
781
16,538
13,087
4,140
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 5 / 3
8,613
574
5,663
8,719
3,383
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
5 / 3 / 2
10,417
694
8,224
11,158
6,887
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

11
1 / 7 / 3
8,599
573
8,158
14,176
7,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
15
Kills
7
7
Deaths
15
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
3
0.5
L
5
3
2
2
W
Chaac
0
1
13
6.5
W
Mercury
Cyanide DC
Mercury
2
5
7
1.1
L
1
7
3
0.36
W
13
1
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,381
Damage
22,045
32,506
Taken
34,053
13,603
Mitigated
17,811
13,774
Healing
4,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,663
2,365
0
946
8,719
3,383
1,129
4,941
3,778
0
20,026
L
8,224
279
274
1,796
11,158
6,887
0
5,469
5,689
31,505
0
W
Chaac
4,698
57
0
4,457
9,773
6,246
450
3,242
6,531
0
15,930
W
Mercury
Cyanide DC
Mercury
4,145
2,006
0
430
9,646
3,217
364
2,581
7,065
0
26,622
L
8,158
2,971
537
1,034
14,176
7,541
234
6,152
8,024
0
29,769
W
16,538
7,229
0
8,887
13,087
4,140
2,417
2,494
10,593
83,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,577
Gold Earned
27,629
177
Minions Killed
136
0
Camps Cleared
0
845,864
Distance Traveled
704,180
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,613
574
38
3
0
188,636
0
L
Hades
10,417
694
52
3
0
243,145
0
W
Chaac
9,442
629
21
1
0
271,343
0
W
Mercury
9,423
628
36
2
0
306,185
1
L
Bellona
8,599
573
46
3
0
272,399
0
W
Sol
11,712
781
120
8
0
268,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role