Player Matchup

Fenrir
Fenrir
K9Nizzy
Fenrir
Level 16
God Stats
0W - 1L
1,277 SR
Queue Stats
14W - 27L
1,367 Elo+
Solo
Neith
Neith
RCSAlsace
Neith
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 121L
1,366 Elo+
Party 2
Raijin
Raijin
Yanninho_31
Raijin
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 157L
1,387 Elo+
Party 2
Bakasura
Bakasura
kevin_opoe
Bakasura
Level 26
God Stats
0W - 3L
1,220 SR
Queue Stats
86W - 79L
1,447 Elo+
Solo
King Arthur
King Arthur
klasorciere
King Arthur
Level 29
God Stats
10W - 11L
1,551 SR
Queue Stats
132W - 173L
1,388 Elo+
Party 2
Team Averages
Level 24
1,410 SR
1,391 Elo+

VS

Team Averages
Level 21
1,578 SR
1,427 Elo+
Tyr
Tyr
 
Tyr
Level 28
God Stats
5W - 3L
1,561 SR
Queue Stats
132W - 122L
1,370 Elo+
Solo
Jing Wei
Jing Wei
KekHunter23
Jing Wei
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 73L
1,216 Elo+
Solo
Chang'e
Chang'e
KristinaTheWhale
Chang'e
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 11L
1,665 Elo+
Party 1
Ymir
Ymir
letmaelk420
Ymir
Level 18
God Stats
13W - 6L
1,621 SR
Queue Stats
59W - 61L
1,363 Elo+
Solo
Arachne
Arachne
viart42
Arachne
Level 41
God Stats
4W - 2L
1,708 SR
Queue Stats
66W - 60L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
K9Nizzy
Fenrir
14
4 / 10 / 2
10,760
359
12,679
17,287
5,699
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
RCSAlsace
Neith
20
4 / 8 / 7
13,195
440
15,843
20,272
8,625
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
20
6 / 5 / 5
15,657
522
27,388
24,368
11,034
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
kevin_opoe
Bakasura
17
3 / 12 / 4
12,086
403
11,645
38,914
17,995
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
klasorciere
King Arthur
20
5 / 5 / 2
14,612
487
25,466
37,801
50,939
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
3 / 3 / 8
15,200
507
17,734
30,778
32,673
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
KekHunter23
Jing Wei
19
3 / 9 / 11
14,000
467
11,852
21,188
12,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
11 / 3 / 6
17,107
570
31,681
25,456
9,850
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

19
9 / 3 / 8
16,458
549
16,762
23,565
21,227
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Arachne
viart42
Arachne
20
14 / 6 / 11
17,608
587
35,398
35,137
14,363
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
84
22
Kills
40
40
Deaths
24
20
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
3
8
2.33
L
Fenrir
K9Nizzy
Fenrir
4
10
2
0.5
W
Jing Wei
KekHunter23
Jing Wei
3
9
11
0.94
W
11
3
6
4.67
L
Neith
RCSAlsace
Neith
4
8
7
0.94
L
Raijin
6
5
5
1.7
L
Bakasura
kevin_opoe
Bakasura
3
12
4
0.42
L
King Arthur
klasorciere
King Arthur
5
5
2
1.2
W
9
3
8
4.33
W
Arachne
viart42
Arachne
14
6
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,021
Damage
113,427
138,642
Taken
136,124
94,292
Mitigated
90,231
24,283
Healing
63,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
17,734
3,617
0
15,185
30,778
32,673
5,307
4,909
25,425
0
114,908
L
Fenrir
K9Nizzy
Fenrir
12,679
3,532
0
706
17,287
5,699
544
7,263
10,024
0
27,218
W
Jing Wei
KekHunter23
Jing Wei
11,852
9,328
0
3,160
21,188
12,118
3,543
3,880
17,308
0
60,106
W
31,681
1,148
9,039
15,141
25,456
9,850
3,618
9,240
15,743
135,185
0
L
Neith
RCSAlsace
Neith
15,843
5,714
0
2,202
20,272
8,625
847
7,099
13,173
0
79,500
L
Raijin
27,388
2,569
0
3,028
24,368
11,034
0
12,765
11,603
142,712
0
L
Bakasura
kevin_opoe
Bakasura
11,645
9,569
0
8,050
38,914
17,995
0
13,042
25,872
0
68,941
L
King Arthur
klasorciere
King Arthur
25,466
3,719
0
10,297
37,801
50,939
0
8,274
29,527
0
103,596
W
16,762
3,859
0
4,598
23,565
21,227
1,713
3,633
19,932
59,348
0
W
Arachne
viart42
Arachne
35,398
23,671
0
16,378
35,137
14,363
711
9,854
23,545
0
127,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,310
Gold Earned
80,373
605
Minions Killed
725
0
Camps Cleared
0
2,318,592
Distance Traveled
2,821,994
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
15,200
507
177
6
0
574,144
6
L
Fenrir
10,760
359
27
1
0
355,531
1
W
Jing Wei
14,000
467
104
3
0
481,600
0
W
Chang'e
17,107
570
211
7
0
546,543
3
L
Neith
13,195
440
129
4
0
443,666
2
L
Raijin
15,657
522
215
7
0
550,920
8
L
Bakasura
12,086
403
92
3
0
430,340
0
L
King Arthur
14,612
487
142
5
0
538,135
0
W
Ymir
16,458
549
84
3
0
567,952
1
W
Arachne
17,608
587
149
5
0
651,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role