Player Matchup

Horus
Horus
ImTheAssassin_
Horus
Level 44
God Stats
3W - 11L
1,333 SR
Queue Stats
88W - 92L
1,469 Elo+
Party 1
Izanami
Izanami
SvB_019
Izanami
Level 24
God Stats
15W - 19L
1,608 SR
Queue Stats
47W - 55L
1,543 Elo+
Party 1
Hel
Hel
Thijsje123266
Hel
Level 28
God Stats
20W - 21L
1,550 SR
Queue Stats
95W - 109L
1,498 Elo+
Party 1
Nemesis
Nemesis
Zifty0_0
Nemesis
Level 29
God Stats
13W - 20L
1,552 SR
Queue Stats
269W - 282L
1,514 Elo+
Party 1
Pele
Pele
bogimansos
Pele
Level 29
God Stats
2W - 0L
1,258 SR
Queue Stats
33W - 31L
1,516 Elo+
Solo
Team Averages
Level 31
1,460 SR
1,508 Elo+

VS

Team Averages
Level 27
1,572 SR
1,574 Elo+
Neith
Neith
ExyL IKenobi
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Hades
Hades
JAIMEJA1____24
Hades
Level 29
God Stats
18W - 13L
1,591 SR
Queue Stats
39W - 49L
1,519 Elo+
Solo
Ravana
Ravana
Male-rose-parks6
Ravana
Level 24
God Stats
0W - 1L
1,351 SR
Queue Stats
6W - 7L
1,811 Elo+
Solo
Cerberus
Cerberus
cenamor
Cerberus
Level 64
God Stats
3W - 4L
1,664 SR
Queue Stats
151W - 167L
1,518 Elo+
Party 2
Apollo
Apollo
fabiomachomen
Apollo
Level 13
God Stats
2W - 4L
1,756 SR
Queue Stats
12W - 24L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 9
6,508
542
2,763
7,404
2,992
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
SvB_019
Izanami
11
5 / 2 / 2
6,734
561
5,490
5,769
1,743
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 4 / 4
6,518
543
5,754
7,286
1,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Zifty0_0
Nemesis
11
2 / 0 / 4
6,297
525
5,013
7,291
4,478
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
7 / 1 / 3
7,692
641
6,961
7,734
2,142
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 2
5,977
498
4,865
6,032
1,711
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
6,000
500
6,253
8,529
2,838
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 4 / 3
5,933
494
4,204
5,337
1,703
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
cenamor
Cerberus
9
1 / 4 / 5
6,065
505
5,072
8,301
2,475
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 4 / 1
6,012
501
4,229
6,331
1,562
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
7
7
Deaths
20
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
1
0
9
5.5
L
1
3
1
0.5
L
2
4
3
0.88
W
Izanami
SvB_019
Izanami
5
2
2
3
W
5
4
4
1.75
W
Nemesis
Zifty0_0
Nemesis
2
0
4
4
W
7
1
3
8.5
L
Cerberus
cenamor
Cerberus
1
4
5
0.88
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,981
Damage
24,623
35,484
Taken
34,530
13,218
Mitigated
10,289
14,294
Healing
9,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,865
1,624
0
488
6,032
1,711
608
1,953
4,079
0
24,635
W
2,763
1,713
839
2,387
7,404
2,992
377
1,739
5,665
0
15,466
L
6,253
907
0
4,043
8,529
2,838
330
470
8,059
28,771
0
L
4,204
1,314
0
556
5,337
1,703
842
1,410
3,927
0
16,962
W
Izanami
SvB_019
Izanami
5,490
3,821
0
1,072
5,769
1,743
942
1,817
3,952
0
39,720
W
5,754
478
918
3,000
7,286
1,863
1,131
2,293
4,993
29,748
0
W
Nemesis
Zifty0_0
Nemesis
5,013
1,880
0
3,185
7,291
4,478
660
3,581
3,710
0
26,471
W
6,961
2,160
0
2,893
7,734
2,142
0
1,895
5,839
0
47,138
L
Cerberus
cenamor
Cerberus
5,072
364
246
3,061
8,301
2,475
0
1,216
7,085
24,196
0
L
4,229
2,889
135
934
6,331
1,562
2,391
705
5,626
0
28,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,749
Gold Earned
29,987
277
Minions Killed
227
0
Camps Cleared
0
1,217,858
Distance Traveled
1,037,675
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,977
498
37
3
0
181,419
2
W
Horus
6,508
542
27
2
0
260,021
4
L
Hades
6,000
500
46
4
0
189,786
4
L
Ravana
5,933
494
33
3
0
227,799
1
W
Izanami
6,734
561
77
6
0
225,552
2
W
Hel
6,518
543
46
4
0
229,236
1
W
Nemesis
6,297
525
44
4
0
247,921
2
W
Pele
7,692
641
83
7
0
255,128
2
L
Cerberus
6,065
505
52
4
0
213,881
0
L
Apollo
6,012
501
59
5
0
224,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role