Player Matchup

Arachne
Arachne
ExactingTiger17
Arachne
Level 27
God Stats
9W - 6L
1,599 SR
Queue Stats
27W - 13L
1,582 Elo+
Party 1
Athena
Athena
Feeltration
Athena
Level 8
God Stats
5W - 0L
1,667 SR
Queue Stats
7W - 1L
1,695 Elo+
Party 1
Hou Yi
Hou Yi
LECHEMONCACTUS
Hou Yi
Level 23
God Stats
30W - 14L
1,660 SR
Queue Stats
43W - 22L
1,570 Elo+
Party 1
Nox
Nox
Tbh fate
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 104L
1,529 Elo+
Solo
Cupid
Cupid
Void Ninja1941
Cupid
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,650 Elo+
Solo
Team Averages
Level 18
1,585 SR
1,605 Elo+

VS

Team Averages
Level 19
1,589 SR
1,594 Elo+
Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
3W - 4L
1,870 SR
Queue Stats
175W - 153L
1,640 Elo+
Solo
Chronos
Chronos
JustCallMeDad91
Chronos
Level 15
God Stats
4W - 2L
1,367 SR
Queue Stats
10W - 5L
1,603 Elo+
Solo
Ymir
Ymir
NiJuuNi_Ichigo
Ymir
Level 26
God Stats
2W - 1L
1,702 SR
Queue Stats
13W - 12L
1,504 Elo+
Solo
Hades
Hades
Slayer15000
Hades
Level 29
God Stats
7W - 5L
1,505 SR
Queue Stats
159W - 152L
1,599 Elo+
Solo
Guan Yu
Guan Yu
nintendo010106
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
4,078
680
1,769
2,095
490
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Athena
5
1 / 2 / 0
3,663
611
1,609
5,077
1,782
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 2 / 1
3,869
645
1,981
3,363
862
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 0 / 0
4,628
771
1,370
1,865
583
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes

Shoes

+6%
Movement Speed

5
1 / 1 / 0
3,633
606
1,230
3,125
901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 1 / 0
3,844
641
1,224
3,221
924
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
2 / 0 / 2
3,843
641
2,377
1,816
386
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes

Shoes

+6%
Movement Speed

6
2 / 1 / 2
3,957
660
2,793
3,368
1,220
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 2 / 0
3,953
659
1,931
4,069
1,709
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

1
0 / 1 / 0
2,808
468
228
665
176
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
5
Kills
5
5
Deaths
5
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
0
0
W
1
0
1
1.5
W
Athena
1
2
0
0.5
L
2
0
2
3
W
0
2
1
0.25
L
2
1
2
3
L
1
2
0
0.5
W
2
0
0
2
W
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,959
Damage
8,553
15,525
Taken
13,139
4,618
Mitigated
4,415
5,446
Healing
4,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,224
281
0
1,226
3,221
924
0
1,032
2,189
0
14,984
W
1,769
1,635
0
849
2,095
490
0
192
1,903
0
14,452
W
Athena
1,609
687
210
1,067
5,077
1,782
0
3,200
1,877
9,023
0
L
2,377
1,044
0
643
1,816
386
0
431
1,385
10,252
0
W
1,981
839
99
935
3,363
862
0
1,970
1,393
0
16,811
L
2,793
747
0
750
3,368
1,220
0
1,178
2,190
10,282
0
L
1,931
321
0
1,862
4,069
1,709
273
0
4,069
14,311
0
W
1,370
196
148
1,424
1,865
583
360
0
1,865
19,510
0
W
1,230
793
0
714
3,125
901
248
1,739
1,386
0
8,495
L
228
96
0
0
665
176
0
338
327
0
1,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,871
Gold Earned
18,405
120
Minions Killed
102
0
Camps Cleared
0
579,790
Distance Traveled
484,636
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,844
641
38
6
0
117,033
0
W
Arachne
4,078
680
31
5
0
117,844
0
W
Athena
3,663
611
16
3
0
131,295
0
L
Chronos
3,843
641
19
3
0
89,114
0
W
Hou Yi
3,869
645
29
5
0
89,279
0
L
Ymir
3,957
660
19
3
0
127,525
1
L
Hades
3,953
659
25
4
0
115,780
0
W
Nox
4,628
771
33
6
0
119,375
0
W
Cupid
3,633
606
11
2
0
121,997
1
L
Guan Yu
2,808
468
1
0
0
35,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role