Player Matchup

Achilles
Achilles
BooggyMan95
Achilles
Level 15
God Stats
1W - 4L
1,264 SR
Queue Stats
137W - 118L
1,381 Elo+
Solo
Sol
Sol
Mario-1709-xD
Sol
Level 26
God Stats
9W - 8L
1,734 SR
Queue Stats
196W - 232L
1,345 Elo+
Party 1
Kukulkan
Kukulkan
SR-wilder-138
Kukulkan
Level 28
God Stats
3W - 4L
1,340 SR
Queue Stats
125W - 143L
1,308 Elo+
Party 1
Kali
Kali
TTV_TawakisoBTW
Kali
Level 29
God Stats
3W - 3L
1,697 SR
Queue Stats
21W - 21L
1,411 Elo+
Solo
Janus
Janus
bezplatne_keks
Janus
Level 21
God Stats
28W - 14L
1,597 SR
Queue Stats
41W - 24L
1,359 Elo+
Solo
Team Averages
Level 24
1,526 SR
1,361 Elo+

VS

Team Averages
Level 26
1,465 SR
1,359 Elo+
Bacchus
Bacchus
 
Bacchus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
OLVERION
Discordia
Level 25
God Stats
22W - 11L
1,762 SR
Queue Stats
102W - 75L
1,275 Elo+
Solo
Anhur
Anhur
dark_ray514
Anhur
Level 13
God Stats
8W - 5L
1,497 SR
Queue Stats
12W - 9L
1,447 Elo+
Party 2
Da Ji
Da Ji
wiZxChriiS__
Da Ji
Level 27
God Stats
2W - 3L
1,297 SR
Queue Stats
499W - 578L
1,265 Elo+
Party 3
Hou Yi
Hou Yi
wiZxGoMiTo__
Hou Yi
Level 22
God Stats
3W - 9L
1,271 SR
Queue Stats
102W - 154L
1,310 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BooggyMan95
Achilles
16
4 / 2 / 4
10,226
511
10,448
13,631
9,252
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 4
10,057
503
11,980
15,360
4,914
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
SR-wilder-138
Kukulkan
15
2 / 2 / 3
9,416
471
6,882
10,195
3,739
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
10 / 1 / 5
11,934
597
12,234
12,605
5,227
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 4
9,604
480
7,964
11,314
3,783
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 6 / 1
8,507
425
10,708
18,334
11,341
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
OLVERION
Discordia
18
5 / 0 / 1
10,728
536
11,855
7,995
2,846
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 1
6,791
340
2,684
8,986
2,566
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
2 / 6 / 1
8,951
448
6,423
15,690
5,480
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
15
0 / 7 / 1
8,880
444
3,612
11,018
3,960
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
23
Kills
7
7
Deaths
23
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
6
1
0.08
W
Achilles
BooggyMan95
Achilles
4
2
4
3
W
5
0
4
7
L
Discordia
OLVERION
Discordia
5
0
1
5.5
W
Kukulkan
SR-wilder-138
Kukulkan
2
2
3
1.75
W
10
1
5
12.5
W
2
2
4
2
L
0
4
1
0.13
L
2
6
1
0.42
L
Hou Yi
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,508
Damage
35,282
63,105
Taken
62,023
26,915
Mitigated
26,193
23,117
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,708
1,440
364
3,249
18,334
11,341
152
13,181
5,153
38,992
0
W
Achilles
BooggyMan95
Achilles
10,448
4,043
0
298
13,631
9,252
656
3,002
10,629
0
45,684
W
11,980
5,691
0
8,340
15,360
4,914
3,209
6,217
9,143
76,307
0
L
Discordia
OLVERION
Discordia
11,855
189
0
2,110
7,995
2,846
0
4,277
3,718
76,248
0
W
Kukulkan
SR-wilder-138
Kukulkan
6,882
747
0
3,990
10,195
3,739
950
4,537
5,658
58,080
0
W
12,234
7,289
0
4,769
12,605
5,227
0
1,985
10,620
0
76,393
W
7,964
758
1,034
4,686
11,314
3,783
1,337
6,898
4,416
61,682
0
L
2,684
1,498
0
0
8,986
2,566
652
4,477
4,509
0
20,519
L
6,423
1,662
0
1,915
15,690
5,480
136
4,541
11,149
0
36,462
L
Hou Yi
3,612
2,058
0
0
11,018
3,960
715
350
10,668
0
48,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,237
Gold Earned
43,857
467
Minions Killed
385
0
Camps Cleared
0
1,911,805
Distance Traveled
1,688,083
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,507
425
51
3
0
331,508
5
W
Achilles
10,226
511
89
4
0
374,795
0
W
Sol
10,057
503
102
5
0
361,036
2
L
Discordia
10,728
536
151
8
0
398,006
10
W
Kukulkan
9,416
471
71
4
0
351,861
0
W
Kali
11,934
597
100
5
0
471,852
0
W
Janus
9,604
480
105
5
0
352,261
9
L
Anhur
6,791
340
36
2
0
288,173
2
L
Da Ji
8,951
448
57
3
0
385,255
2
L
Hou Yi
8,880
444
90
5
0
285,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role