Player Matchup

Achilles
Achilles
 
Achilles
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Arkangel59
Fenrir
Level 125
God Stats
4W - 0L
1,906 SR
Queue Stats
33W - 6L
1,858 Elo+
Party 2
Chang'e
Chang'e
Bélzébuth666
Chang'e
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,793 Elo+
Party 2
Team Averages
Level 112
1,635 SR
1,717 Elo+

VS

Team Averages
Level 107
1,264 SR
1,570 Elo+
Ymir
Ymir
BASCHT_basht
Ymir
Level 117
God Stats
3W - 6L
1,469 SR
Queue Stats
357W - 354L
1,602 Elo+
Party 1
Vulcan
Vulcan
Kasak1PL
Vulcan
Level 96
God Stats
5W - 12L
1,064 SR
Queue Stats
372W - 445L
1,546 Elo+
Solo
Thor
Thor
Tomato2802
Thor
Level 107
God Stats
0W - 3L
1,259 SR
Queue Stats
267W - 256L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
2 / 0 / 10
11,221
660
11,882
17,086
19,585
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Arkangel59
Fenrir
16
11 / 1 / 3
12,721
748
12,181
12,357
5,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 1 / 12
11,418
672
7,411
11,692
4,120
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
9,583
564
6,886
14,065
10,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vulcan
Kasak1PL
Vulcan
13
1 / 3 / 1
10,216
601
11,473
8,730
3,105
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 7 / 1
9,927
584
4,425
13,458
4,631
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
15
Kills
2
2
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
10
7
W
Fenrir
Arkangel59
Fenrir
11
1
3
12.5
L
0
5
2
0.2
W
2
1
12
8
L
Vulcan
Kasak1PL
Vulcan
1
3
1
0.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,474
Damage
22,784
41,135
Taken
36,253
28,873
Mitigated
18,339
30,002
Healing
2,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,882
2,283
0
7,586
17,086
19,585
1,082
8,047
9,039
0
52,320
W
Fenrir
Arkangel59
Fenrir
12,181
1,848
0
3,772
12,357
5,168
1,886
6,308
5,935
0
52,870
L
6,886
1,812
0
1,554
14,065
10,603
0
3,552
10,513
27,721
0
W
7,411
665
9,345
9,299
11,692
4,120
400
4,130
7,562
69,456
0
L
Vulcan
Kasak1PL
Vulcan
11,473
5,190
0
206
8,730
3,105
0
842
7,888
57,874
0
L
4,425
242
0
449
13,458
4,631
0
3,047
10,411
0
26,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,360
Gold Earned
29,726
228
Minions Killed
169
0
Camps Cleared
0
917,233
Distance Traveled
859,207
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,221
660
53
3
0
326,439
2
W
Fenrir
12,721
748
61
4
0
300,681
4
L
Ymir
9,583
564
37
2
0
262,469
5
W
Chang'e
11,418
672
114
7
0
290,113
1
L
Vulcan
10,216
601
93
5
0
316,241
5
L
Thor
9,927
584
39
2
0
280,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role