Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Beeeaaater
Heimdallr
Level 23
God Stats
26W - 19L
1,487 SR
Queue Stats
61W - 59L
1,332 Elo+
Solo
Hou Yi
Hou Yi
Reivaj27
Hou Yi
Level 28
God Stats
20W - 45L
1,339 SR
Queue Stats
235W - 323L
1,099 Elo+
Solo
Chronos
Chronos
StefLionheart
Chronos
Level 28
God Stats
12W - 6L
1,631 SR
Queue Stats
135W - 158L
1,329 Elo+
Solo
Ymir
Ymir
meHULKoff
Ymir
Level 16
God Stats
1W - 0L
1,355 SR
Queue Stats
11W - 17L
1,213 Elo+
Solo
Team Averages
Level 25
1,463 SR
1,294 Elo+

VS

Team Averages
Level 23
1,407 SR
1,355 Elo+
Ymir
Ymir
BoltzZoriginal
Ymir
Level 17
God Stats
4W - 5L
1,289 SR
Queue Stats
55W - 73L
1,228 Elo+
Party 1
Artemis
Artemis
CreatureNoire
Artemis
Level 28
God Stats
0W - 1L
1,255 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Chaac
Chaac
IRONTEER
Chaac
Level 29
God Stats
13W - 20L
1,581 SR
Queue Stats
120W - 163L
1,222 Elo+
Solo
Kukulkan
Kukulkan
IssJawa
Kukulkan
Level 23
God Stats
1W - 3L
1,411 SR
Queue Stats
36W - 61L
1,185 Elo+
Party 1
Thanatos
Thanatos
cypmixalakis
Thanatos
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 0 / 3
3,789
758
1,148
2,626
559
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Beeeaaater
Heimdallr
7
4 / 1 / 0
4,467
893
2,865
2,818
737
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
Reivaj27
Hou Yi
6
3 / 1 / 0
3,747
749
2,687
2,852
635
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
6
0 / 0 / 0
3,712
742
1,418
2,211
789
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes

Shoes

+6%
Movement Speed

Ymir
5
0 / 1 / 2
3,322
664
512
1,885
1,140
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,460
692
939
2,628
931
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
4
1 / 3 / 1
3,179
636
2,641
2,949
633
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
IRONTEER
Chaac
6
0 / 0 / 0
3,311
662
1,644
2,292
860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
IssJawa
Kukulkan
1
0 / 0 / 0
2,559
512
0
0
0
Thanatos
cypmixalakis
Thanatos
6
1 / 3 / 0
3,563
713
1,465
4,423
996
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
0
0
3
1.5
W
Heimdallr
Beeeaaater
Heimdallr
4
1
0
4
L
1
1
1
1.5
L
Artemis
1
3
1
0.5
L
Chaac
IRONTEER
Chaac
0
0
0
0
L
Kukulkan
IssJawa
Kukulkan
0
0
0
0
W
Hou Yi
Reivaj27
Hou Yi
3
1
0
3
W
Chronos
0
0
0
0
L
Thanatos
cypmixalakis
Thanatos
1
3
0
0.33
W
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,630
Damage
6,689
12,392
Taken
12,292
3,860
Mitigated
3,420
4,017
Healing
3,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,148
707
0
1,377
2,626
559
18
201
2,425
0
10,128
W
Heimdallr
Beeeaaater
Heimdallr
2,865
1,773
0
580
2,818
737
645
0
2,818
0
15,194
L
939
0
0
0
2,628
931
0
414
2,214
5,053
0
L
Artemis
2,641
1,539
0
462
2,949
633
0
98
2,851
0
6,489
L
Chaac
IRONTEER
Chaac
1,644
351
0
681
2,292
860
0
1,418
874
0
12,176
L
Kukulkan
IssJawa
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
Reivaj27
Hou Yi
2,687
1,592
0
770
2,852
635
236
351
2,501
0
10,096
W
Chronos
1,418
941
0
870
2,211
789
0
0
2,211
15,798
0
L
Thanatos
cypmixalakis
Thanatos
1,465
142
0
2,540
4,423
996
0
0
4,423
0
8,656
W
Ymir
512
216
210
210
1,885
1,140
44
387
1,498
3,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,037
Gold Earned
16,072
85
Minions Killed
46
0
Camps Cleared
0
482,101
Distance Traveled
458,879
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,789
758
26
5
0
110,557
0
W
Heimdallr
4,467
893
20
4
0
100,075
1
L
Ymir
3,460
692
7
1
0
119,462
2
L
Artemis
3,179
636
7
1
0
101,258
0
L
Chaac
3,311
662
13
3
0
126,106
0
L
Kukulkan
2,559
512
0
0
0
0
0
W
Hou Yi
3,747
749
15
3
0
83,816
2
W
Chronos
3,712
742
21
4
0
89,705
0
L
Thanatos
3,563
713
19
4
0
112,053
1
W
Ymir
3,322
664
3
1
0
97,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role