Player Matchup

Bacchus
Bacchus
Alpha Dogged
Bacchus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,901 Elo+
Party 2
Hou Yi
Hou Yi
EPIC T4CO 123
Hou Yi
Level 78
God Stats
2W - 1L
1,935 SR
Queue Stats
12W - 7L
1,965 Elo+
Party 2
Raijin
Raijin
LowGiggity
Raijin
Level 86
God Stats
0W - 1L
1,506 SR
Queue Stats
13W - 8L
1,965 Elo+
Party 2
Achilles
Achilles
emaNterceS
Achilles
Level 33
God Stats
0W - 1L
1,718 SR
Queue Stats
7W - 3L
1,932 Elo+
Party 2
Team Averages
Level 75
1,664 SR
1,941 Elo+

VS

Team Averages
Level 131
1,583 SR
1,491 Elo+
Chaac
Chaac
JRock1888
Chaac
Level 114
God Stats
3W - 2L
1,615 SR
Queue Stats
3W - 5L
1,403 Elo+
Party 1
Ares
Ares
Nejoudevoir_444
Ares
Level 156
God Stats
2W - 2L
1,352 SR
Queue Stats
33W - 32L
1,664 Elo+
Solo
Medusa
Medusa
Super Slaiyan
Medusa
Level 106
God Stats
1W - 1L
1,491 SR
Queue Stats
12W - 13L
1,528 Elo+
Solo
Hel
Hel
twitch66
Hel
Level 148
God Stats
1W - 0L
1,875 SR
Queue Stats
5W - 10L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alpha Dogged
Bacchus
20
5 / 8 / 13
16,810
700
14,966
22,713
33,138
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
4 / 3 / 10
16,401
683
20,798
18,462
7,217
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
LowGiggity
Raijin
20
11 / 5 / 5
18,026
751
37,110
22,536
10,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
emaNterceS
Achilles
20
3 / 3 / 11
14,975
624
18,153
26,837
37,040
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JRock1888
Chaac
20
7 / 3 / 7
17,744
739
19,920
35,547
30,465
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 7 / 9
16,434
685
13,574
27,433
37,741
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 8 / 7
16,230
676
17,850
24,210
11,114
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 6 / 10
15,972
666
19,463
26,770
13,823
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
52
23
Kills
19
19
Deaths
24
39
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Alpha Dogged
Bacchus
5
8
13
1.44
L
4
3
10
3
W
Chaac
JRock1888
Chaac
7
3
7
3.5
L
Raijin
LowGiggity
Raijin
11
5
5
2.7
W
6
7
9
1.5
W
4
8
7
0.94
L
Achilles
emaNterceS
Achilles
3
3
11
2.83
W
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,027
Damage
70,807
90,548
Taken
113,960
87,724
Mitigated
93,143
16,087
Healing
51,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Alpha Dogged
Bacchus
14,966
971
0
775
22,713
33,138
0
9,261
13,452
46,563
0
L
20,798
7,758
0
3,852
18,462
7,217
1,965
6,876
11,586
0
102,274
W
Chaac
JRock1888
Chaac
19,920
4,480
295
17,448
35,547
30,465
1,238
16,282
19,265
0
82,979
L
Raijin
LowGiggity
Raijin
37,110
2,415
0
6,920
22,536
10,329
644
7,541
14,995
113,025
0
W
13,574
817
1,651
1,628
27,433
37,741
53
9,238
18,195
34,034
0
W
17,850
8,578
0
3,437
24,210
11,114
4,218
12,580
11,630
0
63,769
L
Achilles
emaNterceS
Achilles
18,153
4,484
0
4,540
26,837
37,040
1,020
9,957
16,880
0
46,822
W
19,463
1,749
14,418
12,294
26,770
13,823
694
15,274
11,496
71,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,212
Gold Earned
66,380
409
Minions Killed
323
13
Camps Cleared
18
1,591,973
Distance Traveled
1,657,970
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
16,810
700
52
2
2
380,417
0
L
Hou Yi
16,401
683
148
6
4
394,678
6
W
Chaac
17,744
739
129
5
3
434,283
0
L
Raijin
18,026
751
173
7
6
379,323
0
W
Ares
16,434
685
24
1
6
411,873
8
W
Medusa
16,230
676
58
2
4
387,008
0
L
Achilles
14,975
624
36
2
1
437,555
1
W
Hel
15,972
666
112
5
5
424,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role