Player Matchup

Mercury
Mercury
ExT NoLxve
Mercury
Level 26
God Stats
2W - 2L
1,697 SR
Queue Stats
108W - 154L
1,321 Elo+
Party 1
Janus
Janus
ExT Zodiac
Janus
Level 26
God Stats
2W - 6L
1,352 SR
Queue Stats
150W - 192L
1,215 Elo+
Party 1
Apollo
Apollo
FakeHike
Apollo
Level 25
God Stats
9W - 8L
1,312 SR
Queue Stats
23W - 18L
1,112 Elo+
Party 2
Neith
Neith
Flautsum
Neith
Level 8
God Stats
6W - 10L
1,500 SR
Queue Stats
33W - 58L
1,500 Elo+
Solo
Cerberus
Cerberus
YammerHits
Cerberus
Level 8
God Stats
2W - 6L
1,312 SR
Queue Stats
39W - 33L
1,112 Elo+
Party 2
Team Averages
Level 19
1,434 SR
1,252 Elo+

VS

Team Averages
Level 21
1,502 SR
1,342 Elo+
Arachne
Arachne
CandyMan2004
Arachne
Level 29
God Stats
26W - 15L
1,342 SR
Queue Stats
63W - 66L
1,273 Elo+
Solo
Ra
Ra
Kartonis666
Ra
Level 16
God Stats
5W - 4L
1,519 SR
Queue Stats
8W - 10L
1,214 Elo+
Solo
Chaac
Chaac
KungFlu5664
Chaac
Level 7
God Stats
1W - 0L
1,738 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Discordia
Discordia
MuDeAries101
Discordia
Level 23
God Stats
6W - 1L
1,500 SR
Queue Stats
50W - 45L
1,221 Elo+
Solo
Cerberus
Cerberus
darkoror
Cerberus
Level 28
God Stats
7W - 4L
1,411 SR
Queue Stats
32W - 25L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ExT NoLxve
Mercury
17
9 / 4 / 0
12,082
525
14,621
19,488
5,501
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
14
0 / 4 / 2
8,425
366
6,669
11,349
3,119
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
FakeHike
Apollo
15
2 / 7 / 2
9,405
409
7,662
12,984
3,531
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
Flautsum
Neith
14
1 / 13 / 3
9,040
393
5,100
15,759
3,955
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
YammerHits
Cerberus
14
0 / 9 / 4
8,632
375
4,774
17,124
12,836
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CandyMan2004
Arachne
17
5 / 2 / 1
13,244
576
8,700
19,136
9,567
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 2 / 5
12,425
540
7,502
9,708
4,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
13 / 2 / 6
14,175
616
19,341
21,819
25,433
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
MuDeAries101
Discordia
14
3 / 7 / 5
10,729
466
7,011
8,429
2,875
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
darkoror
Cerberus
20
12 / 0 / 3
13,946
606
20,182
15,277
23,772
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
12
Kills
37
37
Deaths
13
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
CandyMan2004
Arachne
5
2
1
2.75
L
Mercury
ExT NoLxve
Mercury
9
4
0
2.25
L
Janus
0
4
2
0.25
L
Apollo
FakeHike
Apollo
2
7
2
0.43
L
Neith
Flautsum
Neith
1
13
3
0.19
W
4
2
5
3.25
W
13
2
6
8
W
Discordia
MuDeAries101
Discordia
3
7
5
0.79
L
Cerberus
YammerHits
Cerberus
0
9
4
0.22
W
Cerberus
darkoror
Cerberus
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,826
Damage
62,736
76,704
Taken
74,369
28,942
Mitigated
65,951
10,905
Healing
28,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CandyMan2004
Arachne
8,700
7,156
0
6,110
19,136
9,567
1,124
2,120
17,016
0
95,932
L
Mercury
ExT NoLxve
Mercury
14,621
8,093
0
3,195
19,488
5,501
0
8,443
11,045
0
57,324
L
Janus
6,669
373
573
1,563
11,349
3,119
0
6,688
4,661
51,042
0
L
Apollo
FakeHike
Apollo
7,662
4,466
0
988
12,984
3,531
380
8,874
4,110
0
35,430
L
Neith
Flautsum
Neith
5,100
2,948
0
780
15,759
3,955
743
5,897
9,862
0
40,855
W
7,502
306
710
1,647
9,708
4,304
2,447
2,815
6,893
63,396
0
W
19,341
6,765
251
12,838
21,819
25,433
6,113
3,672
18,147
0
100,343
W
Discordia
MuDeAries101
Discordia
7,011
599
0
544
8,429
2,875
2,571
338
8,091
37,409
0
L
Cerberus
YammerHits
Cerberus
4,774
747
0
3,806
17,124
12,836
120
4,793
12,331
33,210
0
W
Cerberus
darkoror
Cerberus
20,182
1,064
330
5,971
15,277
23,772
5,280
2,498
12,779
78,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,584
Gold Earned
64,519
377
Minions Killed
595
0
Camps Cleared
0
1,963,548
Distance Traveled
1,932,822
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,244
576
126
5
0
393,208
0
L
Mercury
12,082
525
70
3
0
429,910
1
L
Janus
8,425
366
76
3
0
422,918
4
L
Apollo
9,405
409
55
2
0
395,007
1
L
Neith
9,040
393
72
3
0
307,809
1
W
Ra
12,425
540
127
6
0
422,058
0
W
Chaac
14,175
616
132
6
0
420,227
0
W
Discordia
10,729
466
56
2
0
255,236
1
L
Cerberus
8,632
375
104
5
0
407,904
3
W
Cerberus
13,946
606
154
7
0
442,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role