Player Matchup

Medusa
Medusa
Daamfler
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,820 Elo+
Party 1
Nemesis
Nemesis
Legend2123
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,820 Elo+
Party 1
Merlin
Merlin
XowyX
Merlin
Level 17
God Stats
2W - 8L
1,397 SR
Queue Stats
362W - 414L
1,533 Elo+
Solo
Team Averages
Level 14
1,466 SR
1,724 Elo+

VS

Team Averages
Level 45
1,622 SR
1,513 Elo+
Sol
Sol
Gromash-good
Sol
Level 27
God Stats
7W - 2L
1,734 SR
Queue Stats
158W - 146L
1,463 Elo+
Party 2
Hera
Hera
SKIN2332
Hera
Level 81
God Stats
10W - 7L
1,632 SR
Queue Stats
279W - 267L
1,494 Elo+
Party 2
Bellona
Bellona
metalieme
Bellona
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 23L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Daamfler
Medusa
9
1 / 8 / 3
7,218
602
3,053
9,902
3,471
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
Legend2123
Nemesis
11
2 / 5 / 2
8,072
673
5,201
12,851
5,064
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
XowyX
Merlin
11
1 / 3 / 2
7,923
660
5,621
7,743
2,684
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 11
9,402
784
10,922
7,727
2,386
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
13
9 / 2 / 6
9,648
804
6,054
6,044
2,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
metalieme
Bellona
12
2 / 3 / 12
8,461
705
5,821
9,878
10,092
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
4
Kills
16
16
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
Daamfler
Medusa
1
8
3
0.31
W
5
1
11
10.5
L
Nemesis
Legend2123
Nemesis
2
5
2
0.6
W
Hera
9
2
6
6
L
Merlin
XowyX
Merlin
1
3
2
0.67
W
Bellona
metalieme
Bellona
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,875
Damage
22,797
30,496
Taken
23,649
11,219
Mitigated
14,489
2,006
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Daamfler
Medusa
3,053
1,143
0
571
9,902
3,471
0
5,521
4,381
0
13,248
W
10,922
3,077
0
5,161
7,727
2,386
1,614
1,801
5,926
44,514
0
L
Nemesis
Legend2123
Nemesis
5,201
1,352
0
787
12,851
5,064
0
7,749
5,102
0
19,676
W
Hera
6,054
1,801
0
0
6,044
2,011
872
1,673
4,371
32,991
0
L
Merlin
XowyX
Merlin
5,621
165
0
648
7,743
2,684
0
3,726
4,017
32,278
0
W
Bellona
metalieme
Bellona
5,821
1,638
0
1,996
9,878
10,092
777
2,162
7,716
0
17,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,213
Gold Earned
27,511
80
Minions Killed
141
0
Camps Cleared
0
527,965
Distance Traveled
589,348
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,218
602
19
2
0
146,191
2
W
Sol
9,402
784
67
6
0
201,197
4
L
Nemesis
8,072
673
22
2
0
212,187
2
W
Hera
9,648
804
54
5
0
200,354
0
L
Merlin
7,923
660
39
3
0
169,587
0
W
Bellona
8,461
705
20
2
0
187,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role