Player Matchup

Ra
Ra
 
Ra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,180 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 22
God Stats
40W - 38L
1,401 SR
Queue Stats
323W - 340L
1,216 Elo+
Solo
Mulan
Mulan
DUFFMAN RULES
Mulan
Level 28
God Stats
17W - 19L
1,605 SR
Queue Stats
162W - 163L
1,304 Elo+
Party 2
Skadi
Skadi
FoRevaAlice
Skadi
Level 29
God Stats
51W - 51L
1,544 SR
Queue Stats
208W - 230L
1,284 Elo+
Party 2
Discordia
Discordia
OLVERION
Discordia
Level 23
God Stats
22W - 11L
1,500 SR
Queue Stats
102W - 75L
1,214 Elo+
Solo
Team Averages
Level 23
1,510 SR
1,239 Elo+

VS

Team Averages
Level 16
1,559 SR
1,168 Elo+
Cernunnos
Cernunnos
M4L0CH3RS0HN
Cernunnos
Level 27
God Stats
10W - 7L
1,577 SR
Queue Stats
38W - 27L
1,291 Elo+
Solo
Bakasura
Bakasura
ahmedpasapileli-
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,023 Elo+
Party 1
Thor
Thor
asrincypriot
Thor
Level 7
God Stats
2W - 2L
1,816 SR
Queue Stats
4W - 20L
1,200 Elo+
Party 1
Jormungandr
Jormungandr
hassasin0308
Jormungandr
Level 16
God Stats
2W - 3L
1,464 SR
Queue Stats
368W - 351L
1,111 Elo+
Solo
Arachne
Arachne
jessilecter
Arachne
Level 23
God Stats
59W - 68L
1,439 SR
Queue Stats
132W - 156L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
18 / 1 / 12
14,521
538
21,512
13,592
5,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
 
Scylla
19
5 / 5 / 17
13,629
505
11,375
9,530
2,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 1 / 7
16,686
618
21,192
21,080
20,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
9 / 5 / 12
15,152
561
18,839
16,978
6,828
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
OLVERION
Discordia
20
13 / 3 / 19
14,709
545
30,151
12,723
4,970
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
M4L0CH3RS0HN
Cernunnos
20
7 / 5 / 4
14,437
535
17,713
22,313
9,291
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 26 / 2
8,576
318
4,981
29,047
8,839
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 12 / 0
9,158
339
3,036
26,474
19,662
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
hassasin0308
Jormungandr
18
2 / 7 / 2
11,839
438
9,958
23,411
10,534
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
jessilecter
Arachne
15
6 / 12 / 5
11,438
424
11,779
24,115
7,200
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
28
62
Kills
15
15
Deaths
62
67
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
18
1
12
24
W
Scylla
 
Scylla
5
5
17
2.7
W
17
1
7
20.5
W
9
5
12
3
L
Cernunnos
M4L0CH3RS0HN
Cernunnos
7
5
4
1.8
W
Discordia
OLVERION
Discordia
13
3
19
7.5
L
0
26
2
0.04
L
0
12
0
0
L
Jormungandr
hassasin0308
Jormungandr
2
7
2
0.43
L
Arachne
jessilecter
Arachne
6
12
5
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,069
Damage
47,467
73,903
Taken
125,360
40,548
Mitigated
55,526
27,520
Healing
14,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
21,512
4,895
2,408
7,226
13,592
5,604
1,494
2,722
10,819
85,418
0
W
Scylla
 
Scylla
11,375
481
0
1,132
9,530
2,875
332
1,522
8,008
63,025
0
W
21,192
4,720
0
9,028
21,080
20,271
5,202
3,633
17,317
0
129,003
W
18,839
11,835
0
4,887
16,978
6,828
6,311
0
16,958
0
115,197
L
Cernunnos
M4L0CH3RS0HN
Cernunnos
17,713
8,255
0
8,453
22,313
9,291
600
9,960
12,353
0
107,893
W
Discordia
OLVERION
Discordia
30,151
2,775
0
2,839
12,723
4,970
1,463
2,081
10,612
90,153
0
L
4,981
4,018
0
1,020
29,047
8,839
0
16,708
12,339
0
23,285
L
3,036
472
167
814
26,474
19,662
662
15,022
11,452
0
35,616
L
Jormungandr
hassasin0308
Jormungandr
9,958
1,990
0
553
23,411
10,534
926
13,188
10,223
76,298
0
L
Arachne
jessilecter
Arachne
11,779
8,921
0
3,591
24,115
7,200
208
8,160
15,955
0
36,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,697
Gold Earned
55,448
694
Minions Killed
433
0
Camps Cleared
0
2,410,090
Distance Traveled
2,050,861
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,521
538
102
4
0
420,769
2
W
Scylla
13,629
505
125
5
0
516,304
12
W
Mulan
16,686
618
187
7
0
534,162
1
W
Skadi
15,152
561
158
6
0
434,941
0
L
Cernunnos
14,437
535
189
7
0
437,725
12
W
Discordia
14,709
545
122
5
0
503,914
11
L
Bakasura
8,576
318
37
1
0
435,452
3
L
Thor
9,158
339
42
2
0
362,292
11
L
Jormungandr
11,839
438
109
4
0
411,445
3
L
Arachne
11,438
424
56
2
0
403,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role