Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Dillwaud
Raijin
Level 148
God Stats
3W - 0L
1,343 SR
Queue Stats
25W - 13L
1,744 Elo+
Party 1
Da Ji
Da Ji
Lakkin
Da Ji
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 48L
1,730 Elo+
Party 1
Hera
Hera
QTpat00tie
Hera
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,944 Elo+
Party 1
Ah Puch
Ah Puch
Simplicityxo
Ah Puch
Level 160
God Stats
3W - 0L
1,532 SR
Queue Stats
87W - 59L
1,804 Elo+
Party 1
Team Averages
Level 129
1,475 SR
1,744 Elo+

VS

Team Averages
Level 40
1,568 SR
1,699 Elo+
Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
BorutoSucks
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 5L
1,880 Elo+
Party 3
He Bo
He Bo
PRODIGAL119
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 7L
1,822 Elo+
Party 2
Ymir
Ymir
Radiant___Light
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,797 Elo+
Party 2
Rama
Rama
URUrazor
Rama
Level 29
God Stats
6W - 12L
1,842 SR
Queue Stats
590W - 601L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
6 / 3 / 11
8,225
914
4,790
10,281
6,115
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Dillwaud
Raijin
13
4 / 2 / 10
8,050
894
11,983
5,485
2,240
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
Lakkin
Da Ji
13
3 / 1 / 15
7,909
879
2,508
5,219
2,848
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
7 / 0 / 10
9,238
1,026
5,498
1,268
509
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Simplicityxo
Ah Puch
14
4 / 1 / 14
8,334
926
9,933
3,428
1,473
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 2 / 3
6,050
672
5,241
7,735
8,813
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 6 / 2
5,830
648
1,351
6,508
2,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 6 / 2
5,673
630
2,113
7,593
2,954
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 1
5,595
622
953
7,184
5,894
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Rama
10
3 / 6 / 1
6,673
741
2,491
8,049
3,324
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
24
Kills
5
7
Deaths
24
60
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
3
11
3.83
L
Vamana
 
Vamana
1
2
3
1.25
L
0
6
2
0.17
W
Raijin
Dillwaud
Raijin
4
2
10
4.5
W
Da Ji
Lakkin
Da Ji
3
1
15
10.5
L
1
6
2
0.33
W
7
0
10
12
L
0
4
1
0.13
W
Ah Puch
Simplicityxo
Ah Puch
4
1
14
11
L
Rama
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,712
Damage
12,149
25,681
Taken
37,069
13,185
Mitigated
23,553
11,762
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,790
568
786
2,388
10,281
6,115
0
1,250
9,031
0
11,403
L
Vamana
 
Vamana
5,241
1,827
376
2,674
7,735
8,813
0
4,689
3,046
0
12,662
L
1,351
141
39
168
6,508
2,568
0
4,914
1,594
8,465
0
W
Raijin
Dillwaud
Raijin
11,983
838
1,129
1,244
5,485
2,240
778
1,283
4,202
25,226
0
W
Da Ji
Lakkin
Da Ji
2,508
324
891
596
5,219
2,848
126
719
4,500
0
9,813
L
2,113
0
815
696
7,593
2,954
0
6,156
1,437
4,856
0
W
5,498
952
2,043
249
1,268
509
1,327
429
839
15,666
0
L
953
22
431
822
7,184
5,894
0
5,991
1,193
4,777
0
W
Ah Puch
Simplicityxo
Ah Puch
9,933
254
1,636
800
3,428
1,473
2,426
736
2,692
18,342
0
L
Rama
2,491
1,784
81
476
8,049
3,324
0
5,664
2,385
0
4,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,756
Gold Earned
29,821
93
Minions Killed
38
0
Camps Cleared
0
816,101
Distance Traveled
572,217
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,225
914
7
1
0
186,981
0
L
Vamana
6,050
672
9
1
0
143,560
1
L
Thoth
5,830
648
14
2
0
119,327
0
W
Raijin
8,050
894
33
4
0
155,029
3
W
Da Ji
7,909
879
9
1
0
175,302
1
L
He Bo
5,673
630
4
0
0
100,895
0
W
Hera
9,238
1,026
25
3
0
150,588
5
L
Ymir
5,595
622
6
1
0
96,943
0
W
Ah Puch
8,334
926
19
2
0
148,201
0
L
Rama
6,673
741
5
1
0
111,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role