Player Matchup

Thor
Thor
Bronze III
RayRage02
Thor
Bronze III
Level 88
God Stats
0W - 1L
1,245 SR
Queue Stats
6W - 5L
1,525 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze II
Yo Itz Fork
Baron Samedi
Bronze II
Level 88
God Stats
0W - 1L
1,502 SR
Queue Stats
14W - 10L
1,158 MMR
Party 2
Erlang Shen
Erlang Shen
Bronze II
Yo Itz Knife
Erlang Shen
Bronze II
Level 64
God Stats
0W - 2L
1,817 SR
Queue Stats
14W - 16L
942 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 80
1,521 SR
1,208 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,791 SR
1,196 MMR
Artemis
Artemis
Silver V
ChinoChuckz13
Artemis
Silver V
Level 121
God Stats
45W - 43L
1,724 SR
Queue Stats
170W - 177L
1,252 MMR
Party 1
Nox
Nox
Bronze II
QuickCalf587261
Nox
Bronze II
Level 109
God Stats
7W - 1L
1,855 SR
Queue Stats
9W - 10L
1,115 MMR
Party 1
Khepri
Khepri
Silver V
thatsmrp3rf3ct
Khepri
Silver V
Level 107
God Stats
13W - 7L
1,793 SR
Queue Stats
76W - 57L
1,220 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
5 / 6 / 2
15,439
594
17,951
18,645
11,938
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Yo Itz Fork
Baron Samedi
19
1 / 6 / 4
14,756
568
20,125
19,410
15,223
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
Yo Itz Knife
Erlang Shen
17
1 / 8 / 6
14,701
565
9,360
29,701
38,294
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
HeimdallrAphroditeChang'eChaacPersephone

VS

Bans
HadesHe BoAresHelCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
8 / 3 / 11
16,625
639
25,390
16,279
5,783
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
11 / 4 / 9
16,931
651
22,168
13,993
5,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 0 / 12
15,882
611
7,759
30,520
42,376
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
7
Kills
20
20
Deaths
7
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Artemis
8
3
11
4.5
W
11
4
9
3.88
L
Thor
5
6
2
1
L
Baron Samedi
Yo Itz Fork
Baron Samedi
1
6
4
0.5
L
Erlang Shen
Yo Itz Knife
Erlang Shen
1
8
6
0.5
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,436
Damage
55,317
67,756
Taken
60,792
65,455
Mitigated
53,372
15,655
Healing
11,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
25,390
14,846
0
0
16,279
5,783
1,595
3,712
12,567
0
95,419
W
22,168
1,847
2,151
2,375
13,993
5,213
1,041
5,035
8,958
90,915
0
L
Thor
17,951
3,480
0
2,272
18,645
11,938
159
8,210
10,435
0
73,524
L
Baron Samedi
Yo Itz Fork
Baron Samedi
20,125
2,813
2,514
6,426
19,410
15,223
75
8,897
10,513
107,804
0
L
Erlang Shen
Yo Itz Knife
Erlang Shen
9,360
3,985
0
4,443
29,701
38,294
187
13,046
16,655
179
35,406
W
7,759
683
1,654
5,566
30,520
42,376
108
12,738
17,782
36,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,896
Gold Earned
49,438
223
Minions Killed
251
0
Camps Cleared
0
1,298,894
Distance Traveled
1,364,476
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
16,625
639
93
4
0
422,796
1
W
Nox
16,931
651
116
4
0
461,119
2
L
Thor
15,439
594
82
3
0
433,441
6
L
Baron Samedi
14,756
568
113
4
0
415,727
5
L
Erlang Shen
14,701
565
28
1
0
449,726
5
W
Khepri
15,882
611
42
2
0
480,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role