Player Matchup

Pele
Pele
 
Pele
Level 15
God Stats
4W - 8L
1,259 SR
Queue Stats
60W - 86L
1,290 Elo+
Solo
Artemis
Artemis
JustSaiyanXGirl
Artemis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,522 Elo+
Party 2
Bacchus
Bacchus
NoXpertThief_
Bacchus
Level 6
God Stats
1W - 2L
1,706 SR
Queue Stats
19W - 42L
1,483 Elo+
Party 2
Ravana
Ravana
TheBigboss572
Ravana
Level 26
God Stats
1W - 6L
1,259 SR
Queue Stats
136W - 164L
1,232 Elo+
Solo
Cerberus
Cerberus
deathknight2245
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,135 Elo+
Solo
Team Averages
Level 16
1,445 SR
1,332 Elo+

VS

Team Averages
Level 26
1,451 SR
1,348 Elo+
Discordia
Discordia
 
Discordia
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
NameLessPsych0
Agni
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 5L
1,310 Elo+
Solo
Merlin
Merlin
Snt-Michael
Merlin
Level 28
God Stats
16W - 18L
1,488 SR
Queue Stats
544W - 534L
1,265 Elo+
Party 1
Loki
Loki
ThunderDog1121
Loki
Level 26
God Stats
6W - 7L
1,338 SR
Queue Stats
109W - 87L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
imthemonkey7
Sun Wukong
Level 29
God Stats
54W - 36L
1,427 SR
Queue Stats
698W - 736L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
1 / 13 / 3
10,055
914
7,997
23,466
21,142
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 11 / 3
10,720
975
14,192
20,286
8,791
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
16
1 / 14 / 5
10,220
929
5,265
21,916
14,226
16
3 / 8 / 3
10,527
957
5,941
17,626
7,701
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Cerberus
17
2 / 7 / 6
11,312
1,028
12,161
22,690
25,191
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
6 / 2 / 25
12,279
1,116
8,380
10,050
4,121
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
10 / 3 / 19
12,341
1,122
21,180
8,677
3,410
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
20
16 / 1 / 21
14,151
1,286
28,460
9,742
4,415
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

19
12 / 1 / 19
12,258
1,114
17,569
8,531
3,866
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
imthemonkey7
Sun Wukong
20
9 / 3 / 28
12,866
1,170
20,756
14,288
11,640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
165
10
Kills
53
53
Deaths
10
20
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
13
3
0.19
W
Discordia
 
Discordia
6
2
25
9.25
L
3
11
3
0.41
W
10
3
19
6.5
L
Bacchus
1
14
5
0.25
W
Merlin
16
1
21
26.5
L
3
8
3
0.56
W
12
1
19
21.5
L
Cerberus
2
7
6
0.71
W
Sun Wukong
imthemonkey7
Sun Wukong
9
3
28
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,556
Damage
96,345
105,984
Taken
51,288
77,051
Mitigated
27,452
11,034
Healing
6,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,997
2,648
0
1,226
23,466
21,142
0
12,890
10,576
84
22,556
W
Discordia
 
Discordia
8,380
3,016
0
10
10,050
4,121
0
2,329
7,721
16,478
0
L
14,192
8,237
0
0
20,286
8,791
0
10,967
9,319
0
23,016
W
21,180
2,166
0
2,538
8,677
3,410
0
3,254
5,423
33,308
0
L
Bacchus
5,265
741
0
0
21,916
14,226
0
11,787
10,129
17,649
0
W
Merlin
28,460
5,782
802
1,865
9,742
4,415
0
4,258
5,484
56,782
0
L
5,941
1,169
1,234
3,714
17,626
7,701
0
11,210
6,379
0
25,048
W
17,569
12,546
0
0
8,531
3,866
0
1,990
6,541
0
27,425
L
Cerberus
12,161
1,271
403
4,457
22,690
25,191
0
11,129
11,561
54,614
0
W
Sun Wukong
imthemonkey7
Sun Wukong
20,756
10,252
541
1,017
14,288
11,640
0
5,679
8,609
0
33,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,834
Gold Earned
63,895
245
Minions Killed
167
5
Camps Cleared
3
909,689
Distance Traveled
1,012,013
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,055
914
35
3
1
185,452
0
W
Discordia
12,279
1,116
20
2
1
216,157
0
L
Artemis
10,720
975
17
2
2
176,691
3
W
Agni
12,341
1,122
35
3
0
186,342
0
L
Bacchus
10,220
929
18
2
2
185,334
0
W
Merlin
14,151
1,286
66
6
1
188,443
0
L
Ravana
10,527
957
37
3
0
178,034
0
W
Loki
12,258
1,114
14
1
0
208,107
0
L
Cerberus
11,312
1,028
138
13
0
184,178
0
W
Sun Wukong
12,866
1,170
32
3
1
212,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role