Player Matchup

Tyr
Tyr
Azkaban II
Tyr
Level 66
God Stats
0W - 2L
1,169 SR
Queue Stats
1W - 4L
1,281 Elo+
Solo
Anubis
Anubis
SARGITARIO666
Anubis
Level 147
God Stats
21W - 18L
1,547 SR
Queue Stats
108W - 136L
1,408 Elo+
Solo
Fenrir
Fenrir
pinabells
Fenrir
Level 10
God Stats
0W - 3L
1,369 SR
Queue Stats
2W - 8L
1,203 Elo+
Solo
Team Averages
Level 74
1,362 SR
1,297 Elo+

VS

Team Averages
Level 86
1,605 SR
1,473 Elo+
Ullr
Ullr
Kongelino
Ullr
Level 109
God Stats
18W - 16L
1,525 SR
Queue Stats
150W - 159L
1,481 Elo+
Party 1
Nox
Nox
MWAndre
Nox
Level 141
God Stats
4W - 0L
1,791 SR
Queue Stats
11W - 8L
1,439 Elo+
Party 1
Pele
Pele
PastelDeFerira5
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 0
7,908
608
3,691
15,448
13,204
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 7 / 2
8,229
633
5,758
10,392
4,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
pinabells
Fenrir
12
2 / 12 / 3
9,110
701
4,690
13,716
5,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
14 / 1 / 11
11,445
880
16,434
9,719
3,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nox
15
8 / 1 / 16
10,769
828
8,938
4,663
1,883
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 3 / 14
10,009
770
7,922
11,102
3,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
5
Kills
27
27
Deaths
5
5
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
W
Ullr
14
1
11
19.5
W
Nox
8
1
16
16
W
5
3
14
4
L
1
7
2
0.29
L
Fenrir
pinabells
Fenrir
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,139
Damage
33,294
39,556
Taken
25,484
23,127
Mitigated
8,836
4,213
Healing
5,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,691
843
0
1,505
15,448
13,204
0
3,917
11,531
0
20,652
W
Ullr
16,434
8,720
0
3,450
9,719
3,610
2,180
2,888
6,831
0
71,916
W
Nox
8,938
907
0
250
4,663
1,883
117
950
3,713
36,685
0
W
7,922
1,582
318
1,827
11,102
3,343
434
2,076
9,026
0
24,595
L
5,758
86
0
2,096
10,392
4,818
0
1,511
8,881
34,196
0
L
Fenrir
pinabells
Fenrir
4,690
1,344
0
612
13,716
5,105
0
3,540
10,176
0
10,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,247
Gold Earned
32,223
94
Minions Killed
183
0
Camps Cleared
0
568,849
Distance Traveled
720,339
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,908
608
25
2
0
223,164
0
W
Ullr
11,445
880
88
7
0
214,455
3
W
Nox
10,769
828
59
5
0
245,927
2
W
Pele
10,009
770
36
3
0
259,957
2
L
Anubis
8,229
633
58
4
0
180,261
3
L
Fenrir
9,110
701
11
1
0
165,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role