Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 15
God Stats
1W - 0L
1,542 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
LimitAuro
King Arthur
Level 8
God Stats
6W - 6L
1,826 SR
Queue Stats
13W - 16L
1,426 Elo+
Solo
Cerberus
Cerberus
Oskar-Reuentahl
Cerberus
Level 6
God Stats
1W - 2L
1,316 SR
Queue Stats
3W - 3L
1,057 Elo+
Solo
Neith
Neith
shaniqua-17
Neith
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,264 Elo+
Party 1
Team Averages
Level 13
1,537 SR
1,349 Elo+

VS

Team Averages
Level 17
1,392 SR
1,266 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 18
God Stats
10W - 4L
1,699 SR
Queue Stats
21W - 21L
1,289 Elo+
Solo
Ganesha
Ganesha
Dead man7233
Ganesha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,156 Elo+
Solo
Serqet
Serqet
XDangerXi_
Serqet
Level 26
God Stats
7W - 7L
1,500 SR
Queue Stats
372W - 414L
1,265 Elo+
Solo
Tyr
Tyr
kulbeckek
Tyr
Level 16
God Stats
2W - 7L
1,229 SR
Queue Stats
21W - 24L
1,388 Elo+
Solo
Zeus
Zeus
xXasassinPro5Xx
Zeus
Level 19
God Stats
1W - 2L
1,034 SR
Queue Stats
166W - 181L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
22 / 2 / 3
13,946
634
26,525
20,600
9,404
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
 
Nu Wa
18
10 / 5 / 7
11,842
538
19,341
11,665
4,854
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
LimitAuro
King Arthur
16
1 / 4 / 4
10,457
475
9,883
13,898
16,311
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
14
1 / 9 / 12
9,672
440
7,659
23,470
10,129
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 7 / 12
10,382
472
11,872
12,891
5,034
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 5 / 7
10,354
471
17,189
12,932
3,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
Dead man7233
Ganesha
11
0 / 12 / 9
7,911
360
4,401
27,134
8,578
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
XDangerXi_
Serqet
15
8 / 9 / 6
10,701
486
8,416
19,801
8,337
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 6 / 3
8,572
390
9,958
19,121
13,133
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
11 / 7 / 2
12,707
578
19,835
14,969
5,855
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
54
38
Kills
27
27
Deaths
39
38
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
22
2
3
11.75
W
Nu Wa
 
Nu Wa
10
5
7
2.7
L
Nu Wa
 
Nu Wa
6
5
7
1.9
L
Ganesha
Dead man7233
Ganesha
0
12
9
0.38
W
King Arthur
LimitAuro
King Arthur
1
4
4
0.75
W
Cerberus
1
9
12
0.78
L
Serqet
XDangerXi_
Serqet
8
9
6
1.22
L
2
6
3
0.58
W
4
7
12
1.43
L
11
7
2
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,280
Damage
59,799
82,524
Taken
93,957
45,732
Mitigated
39,718
26,353
Healing
17,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
26,525
17,933
51
12,614
20,600
9,404
1,979
9,764
10,836
0
95,991
W
Nu Wa
 
Nu Wa
19,341
6,275
0
2,390
11,665
4,854
854
9,014
2,559
73,106
0
L
Nu Wa
 
Nu Wa
17,189
3,447
158
3,153
12,932
3,815
914
5,719
7,213
58,117
0
L
Ganesha
Dead man7233
Ganesha
4,401
1,535
0
2,932
27,134
8,578
94
9,282
17,852
10,824
0
W
King Arthur
LimitAuro
King Arthur
9,883
1,268
0
4,501
13,898
16,311
340
6,658
7,240
0
52,513
W
Cerberus
7,659
974
0
4,605
23,470
10,129
1,012
11,905
11,091
48,057
0
L
Serqet
XDangerXi_
Serqet
8,416
3,418
0
5,114
19,801
8,337
73
5,057
14,576
0
42,376
L
9,958
1,974
0
3,582
19,121
13,133
506
3,894
15,227
0
36,863
W
11,872
6,028
0
2,192
12,891
5,034
1,086
4,084
8,645
0
37,745
L
19,835
3,553
0
2,289
14,969
5,855
558
3,048
11,921
88,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,299
Gold Earned
50,245
423
Minions Killed
332
0
Camps Cleared
0
1,836,535
Distance Traveled
1,655,632
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,946
634
100
5
0
414,637
0
W
Nu Wa
11,842
538
110
5
0
377,115
0
L
Nu Wa
10,354
471
74
3
0
319,404
3
L
Ganesha
7,911
360
7
0
0
283,257
2
W
King Arthur
10,457
475
79
4
0
375,358
0
W
Cerberus
9,672
440
92
4
0
341,175
2
L
Serqet
10,701
486
71
3
0
371,881
1
L
Tyr
8,572
390
49
2
0
381,572
1
W
Neith
10,382
472
42
2
0
328,250
0
L
Zeus
12,707
578
131
6
0
299,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role