Player Matchup

Ymir
Ymir
Jiromental
Ymir
Level 12
God Stats
5W - 5L
1,500 SR
Queue Stats
123W - 143L
1,312 Elo+
Party 1
Fenrir
Fenrir
Ph1LoS0pH
Fenrir
Level 13
God Stats
24W - 36L
1,500 SR
Queue Stats
132W - 155L
1,312 Elo+
Party 1
Agni
Agni
yunniqiu
Agni
Level 15
God Stats
4W - 5L
1,460 SR
Queue Stats
7W - 8L
1,504 Elo+
Solo
Team Averages
Level 13
1,487 SR
1,376 Elo+

VS

Team Averages
Level 16
1,587 SR
1,309 Elo+
Heimdallr
Heimdallr
JágerHUN
Heimdallr
Level 16
God Stats
1W - 1L
1,951 SR
Queue Stats
4W - 4L
1,443 Elo+
Party 2
Tyr
Tyr
Tetinator
Tyr
Level 18
God Stats
11W - 10L
1,309 SR
Queue Stats
23W - 33L
1,365 Elo+
Solo
Kukulkan
Kukulkan
dely
Kukulkan
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,120 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 13
11,523
720
6,775
13,679
15,862
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Ph1LoS0pH
Fenrir
16
15 / 3 / 7
12,633
790
11,281
10,935
5,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
16
6 / 0 / 15
12,308
769
14,198
5,789
2,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JágerHUN
Heimdallr
12
2 / 10 / 1
9,030
564
6,674
13,532
4,363
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 7 / 2
10,339
646
3,512
13,935
14,175
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
dely
Kukulkan
12
0 / 7 / 4
8,792
550
4,156
9,235
4,752
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
24
Kills
7
7
Deaths
24
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
4
13
2.38
L
Heimdallr
JágerHUN
Heimdallr
2
10
1
0.25
W
Fenrir
Ph1LoS0pH
Fenrir
15
3
7
6.17
L
5
7
2
0.86
L
Kukulkan
dely
Kukulkan
0
7
4
0.29
W
Agni
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,254
Damage
14,342
30,403
Taken
36,702
23,399
Mitigated
23,290
5,161
Healing
1,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,775
1,319
1,319
2,033
13,679
15,862
342
2,281
11,397
15,239
0
L
Heimdallr
JágerHUN
Heimdallr
6,674
2,625
0
0
13,532
4,363
598
6,983
6,549
0
40,289
W
Fenrir
Ph1LoS0pH
Fenrir
11,281
2,339
0
820
10,935
5,408
306
948
9,987
0
29,099
L
3,512
779
0
832
13,935
14,175
456
7,776
6,159
0
11,623
L
Kukulkan
dely
Kukulkan
4,156
365
0
384
9,235
4,752
366
6,226
3,009
17,920
0
W
Agni
14,198
1,128
0
989
5,789
2,129
882
1,240
4,549
95,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,464
Gold Earned
28,161
176
Minions Killed
114
0
Camps Cleared
0
927,668
Distance Traveled
673,964
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,523
720
11
1
0
247,012
3
L
Heimdallr
9,030
564
67
4
0
221,980
2
W
Fenrir
12,633
790
20
1
0
345,960
0
L
Tyr
10,339
646
19
1
0
261,555
2
L
Kukulkan
8,792
550
28
2
0
190,429
0
W
Agni
12,308
769
145
9
0
334,696
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role