Player Matchup

Fenrir
Fenrir
Darkóc
Fenrir
Level 145
God Stats
0W - 2L
1,693 SR
Queue Stats
104W - 85L
1,523 Elo+
Party 1
Discordia
Discordia
büdöspatkany
Discordia
Level 29
God Stats
5W - 6L
1,667 SR
Queue Stats
7W - 16L
1,424 Elo+
Party 1
Chaac
Chaac
szkristof2k
Chaac
Level 34
God Stats
4W - 4L
1,558 SR
Queue Stats
87W - 73L
1,459 Elo+
Party 1
Team Averages
Level 69
1,639 SR
1,469 Elo+

VS

Team Averages
Level 93
1,315 SR
1,380 Elo+
Neith
Neith
DogFish36
Neith
Level 103
God Stats
20W - 21L
1,092 SR
Queue Stats
195W - 187L
1,351 Elo+
Party 2
Ra
Ra
IceMice46
Ra
Level 108
God Stats
10W - 11L
1,487 SR
Queue Stats
201W - 201L
1,407 Elo+
Party 2
Cerberus
Cerberus
LamaKight23
Cerberus
Level 69
God Stats
6W - 6L
1,365 SR
Queue Stats
122W - 143L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Darkóc
Fenrir
14
3 / 4 / 4
10,846
603
17,851
20,845
12,785
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Discordia
büdöspatkany
Discordia
11
0 / 5 / 3
9,442
525
4,463
5,985
862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 4 / 3
11,403
634
13,333
18,502
23,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DogFish36
Neith
17
6 / 3 / 4
13,047
725
17,297
13,558
5,033
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
1 / 3 / 4
11,382
632
8,962
13,707
4,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
LamaKight23
Cerberus
16
6 / 3 / 5
13,143
730
10,201
22,292
27,165
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
9
Kills
13
13
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Darkóc
Fenrir
3
4
4
1.25
W
Neith
DogFish36
Neith
6
3
4
2.67
W
1
3
4
1
W
Cerberus
LamaKight23
Cerberus
6
3
5
2.83
L
Discordia
büdöspatkany
Discordia
0
5
3
0.3
L
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,647
Damage
36,460
45,332
Taken
49,557
37,190
Mitigated
37,037
11,020
Healing
24,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Darkóc
Fenrir
17,851
4,772
0
4,061
20,845
12,785
0
8,430
12,415
0
50,100
W
Neith
DogFish36
Neith
17,297
10,366
0
5,569
13,558
5,033
450
1,607
11,951
0
75,165
W
8,962
487
3,723
7,403
13,707
4,839
1,769
612
13,095
61,778
0
W
Cerberus
LamaKight23
Cerberus
10,201
951
404
7,400
22,292
27,165
399
2,887
19,405
41,912
0
L
Discordia
büdöspatkany
Discordia
4,463
481
0
1,000
5,985
862
0
3,748
2,237
26,210
0
L
13,333
1,918
704
5,255
18,502
23,543
0
7,012
11,490
0
48,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,691
Gold Earned
37,572
142
Minions Killed
229
0
Camps Cleared
0
843,428
Distance Traveled
984,900
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,846
603
48
3
0
338,822
3
W
Neith
13,047
725
77
4
0
311,167
4
W
Ra
11,382
632
86
5
0
334,462
5
W
Cerberus
13,143
730
66
4
0
339,271
4
L
Discordia
9,442
525
27
2
0
145,369
0
L
Chaac
11,403
634
67
4
0
359,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role