Player Matchup

Merlin
Merlin
Silver IV
DisneyDork88
Merlin
Silver IV
Level 117
God Stats
2W - 0L
1,742 SR
Queue Stats
9W - 9L
1,553 MMR
Party 1
Medusa
Medusa
Bronze III
PumpkinLords
Medusa
Bronze III
Level 69
God Stats
1W - 0L
1,302 SR
Queue Stats
6W - 4L
1,500 MMR
Party 1
Sobek
Sobek
Silver III
Young Une
Sobek
Silver III
Level 89
God Stats
1W - 0L
1,434 SR
Queue Stats
98W - 94L
1,101 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 92
1,492 SR
1,385 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 90
1,654 SR
1,234 MMR
Cerberus
Cerberus
Bronze I
King_Fatboi_
Cerberus
Bronze I
Level 146
God Stats
3W - 2L
1,913 SR
Queue Stats
94W - 108L
981 MMR
Solo
Discordia
Discordia
Silver II
RMSteack
Discordia
Silver II
Level 93
God Stats
61W - 59L
1,636 SR
Queue Stats
143W - 160L
1,222 MMR
Solo
Neith
Neith
Bronze III
Weed Knowledge
Neith
Bronze III
Level 30
God Stats
0W - 1L
1,414 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
5 / 4 / 5
14,273
649
15,351
15,357
4,787
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
19
9 / 5 / 3
15,838
720
17,059
19,502
6,729
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Young Une
Sobek
17
2 / 8 / 9
13,543
616
10,953
22,839
36,260
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
BacchusKumbhakarnaZeusChaacKukulkan

VS

Bans
OdinHerculesCabrakanKing ArthurYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
King_Fatboi_
Cerberus
17
6 / 5 / 7
14,172
644
11,311
24,813
23,493
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
RMSteack
Discordia
18
7 / 4 / 8
14,344
652
22,066
13,018
4,781
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 7 / 9
13,390
609
12,252
14,896
5,790
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
16
Kills
17
17
Deaths
16
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
4
5
1.88
L
Cerberus
King_Fatboi_
Cerberus
6
5
7
1.9
W
Medusa
9
5
3
2.1
L
Discordia
RMSteack
Discordia
7
4
8
2.75
L
4
7
9
1.21
W
Sobek
Young Une
Sobek
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,363
Damage
45,629
57,698
Taken
52,727
47,776
Mitigated
34,064
12,882
Healing
13,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,351
551
291
3,345
15,357
4,787
385
10,030
5,327
80,535
0
L
Cerberus
King_Fatboi_
Cerberus
11,311
353
54
4,976
24,813
23,493
110
11,641
13,172
65,479
0
W
Medusa
17,059
8,283
0
4,845
19,502
6,729
2,664
11,819
7,683
0
93,769
L
Discordia
RMSteack
Discordia
22,066
895
1,632
2,990
13,018
4,781
288
7,392
5,626
81,726
0
L
12,252
7,166
1,014
3,047
14,896
5,790
513
7,336
7,560
0
53,901
W
Sobek
Young Une
Sobek
10,953
326
822
3,579
22,839
36,260
185
11,616
11,223
25,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,654
Gold Earned
41,906
224
Minions Killed
278
0
Camps Cleared
0
1,120,283
Distance Traveled
1,060,013
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,273
649
103
5
0
368,194
3
L
Cerberus
14,172
644
103
5
0
379,210
1
W
Medusa
15,838
720
108
5
0
395,895
0
L
Discordia
14,344
652
101
5
0
359,414
5
L
Neith
13,390
609
74
3
0
321,389
0
W
Sobek
13,543
616
13
1
0
356,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role