Player Matchup

King Arthur
King Arthur
The Con Solo
King Arthur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hou Yi
Hou Yi
d for destroy x
Hou Yi
Level 6
God Stats
5W - 8L
1,259 SR
Queue Stats
149W - 113L
1,306 Elo+
Party 1
Ares
Ares
nytro shark8
Ares
Level 13
God Stats
2W - 5L
1,210 SR
Queue Stats
121W - 101L
1,108 Elo+
Party 1
Team Averages
Level 11
1,323 SR
1,305 Elo+

VS

Team Averages
Level 35
1,450 SR
1,400 Elo+
Rama
Rama
 
Rama
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DogmaticBat3734
Ra
Level 16
God Stats
63W - 58L
1,287 SR
Queue Stats
94W - 102L
1,298 Elo+
Party 2
Hun Batz
Hun Batz
FunFurMustach3
Hun Batz
Level 22
God Stats
3W - 7L
1,564 SR
Queue Stats
161W - 165L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
The Con Solo
King Arthur
9
0 / 4 / 0
6,325
575
3,283
9,446
5,867
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 6 / 0
6,469
588
4,282
7,967
2,781
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 6 / 0
6,105
555
3,776
10,344
4,739
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
10 / 0 / 5
8,911
810
10,908
7,068
2,514
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 0 / 9
8,151
741
6,074
4,145
1,356
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
10
1 / 0 / 6
7,345
668
3,281
3,860
1,257
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
16
16
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
10
0
5
12.5
W
5
0
9
9.5
W
Hun Batz
1
0
6
4
L
King Arthur
The Con Solo
King Arthur
0
4
0
0
L
0
6
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,341
Damage
20,263
27,757
Taken
15,073
13,387
Mitigated
5,127
2,957
Healing
6,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,908
9,286
246
992
7,068
2,514
960
1,303
5,765
0
29,140
W
6,074
1,319
2,066
2,644
4,145
1,356
242
1,455
2,690
24,949
0
W
Hun Batz
3,281
917
0
850
3,860
1,257
274
1,058
2,802
0
18,293
L
King Arthur
The Con Solo
King Arthur
3,283
787
0
940
9,446
5,867
80
1,865
7,581
0
22,398
L
4,282
1,253
159
294
7,967
2,781
224
1,708
6,259
0
24,359
L
3,776
92
482
1,082
10,344
4,739
123
2,519
7,825
14,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,899
Gold Earned
24,407
91
Minions Killed
107
0
Camps Cleared
0
559,893
Distance Traveled
551,203
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,911
810
51
5
0
175,478
3
W
Ra
8,151
741
29
3
0
189,497
3
W
Hun Batz
7,345
668
27
2
0
186,228
0
L
King Arthur
6,325
575
33
3
0
190,575
1
L
Hou Yi
6,469
588
43
4
0
179,325
1
L
Ares
6,105
555
15
1
0
189,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role