Player Matchup

Serqet
Serqet
Biohazard619702
Serqet
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 91L
1,024 Elo+
Solo
Jing Wei
Jing Wei
FrOsTz Vibez
Jing Wei
Level 7
God Stats
2W - 1L
1,670 SR
Queue Stats
4W - 6L
1,180 Elo+
Solo
Chang'e
Chang'e
SideShowPenguin
Chang'e
Level 25
God Stats
7W - 6L
1,457 SR
Queue Stats
11W - 11L
1,000 Elo+
Party 1
King Arthur
King Arthur
Theragingnative3
King Arthur
Level 15
God Stats
6W - 2L
1,414 SR
Queue Stats
7W - 5L
1,104 Elo+
Party 1
Loki
Loki
sTAyfRostYTiLl
Loki
Level 26
God Stats
1W - 2L
1,642 SR
Queue Stats
1W - 3L
1,185 Elo+
Solo
Team Averages
Level 18
1,536 SR
1,099 Elo+

VS

Team Averages
Level 15
1,460 SR
1,059 Elo+
Neith
Neith
 
Neith
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 34L
1,286 Elo+
Solo
Khepri
Khepri
CyberiusReaper
Khepri
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 24L
845 Elo+
Party 2
Hel
Hel
PGNHarlie135
Hel
Level 8
God Stats
1W - 1L
1,302 SR
Queue Stats
6W - 17L
1,004 Elo+
Party 2
Hercules
Hercules
PGNSkelly
Hercules
Level 14
God Stats
3W - 5L
1,500 SR
Queue Stats
19W - 44L
970 Elo+
Party 2
Medusa
Medusa
charlieboysb7
Medusa
Level 28
God Stats
41W - 55L
1,500 SR
Queue Stats
238W - 292L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 10 / 3
12,139
867
5,880
19,092
7,705
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
FrOsTz Vibez
Jing Wei
18
1 / 15 / 6
12,012
858
4,954
27,452
10,272
19
6 / 8 / 4
13,424
959
20,768
28,707
11,732
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Theragingnative3
King Arthur
19
1 / 15 / 7
12,504
893
16,428
33,456
29,692
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
4 / 8 / 4
13,015
930
11,569
16,027
6,427
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
27 / 1 / 23
18,299
1,307
51,627
14,090
6,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 1 / 29
15,465
1,105
11,121
19,369
30,493
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
1 / 6 / 19
12,709
908
7,408
10,505
6,167
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
PGNSkelly
Hercules
20
4 / 2 / 19
13,383
956
11,971
12,262
10,124
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
19 / 5 / 25
16,848
1,203
33,205
14,489
8,987
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
171
15
Kills
56
56
Deaths
15
24
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
27
1
23
38.5
L
3
10
3
0.45
W
5
1
29
19.5
L
Jing Wei
FrOsTz Vibez
Jing Wei
1
15
6
0.27
W
1
6
19
1.75
W
Hercules
PGNSkelly
Hercules
4
2
19
6.75
L
6
8
4
1
L
King Arthur
Theragingnative3
King Arthur
1
15
7
0.3
W
19
5
25
6.3
L
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,599
Damage
115,332
124,734
Taken
70,715
65,828
Mitigated
62,663
10,252
Healing
11,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
51,627
31,128
0
3,841
14,090
6,892
0
4,709
9,071
0
78,570
L
5,880
1,455
0
73
19,092
7,705
0
2,417
16,675
0
8,071
W
11,121
2,149
630
1,350
19,369
30,493
0
3,367
15,432
22,615
0
L
Jing Wei
FrOsTz Vibez
Jing Wei
4,954
4,111
0
30
27,452
10,272
0
3,200
24,252
0
8,351
W
7,408
2,058
684
1,039
10,505
6,167
0
4,923
5,582
16,514
0
W
Hercules
PGNSkelly
Hercules
11,971
4,220
0
2,021
12,262
10,124
0
2,124
9,604
0
27,935
L
20,768
2,282
5,388
4,422
28,707
11,732
0
4,619
24,088
54,376
0
L
King Arthur
Theragingnative3
King Arthur
16,428
1,526
0
339
33,456
29,692
0
4,351
29,105
0
35,615
W
33,205
14,847
0
1,818
14,489
8,987
0
5,645
8,844
0
47,224
L
11,569
6,481
0
0
16,027
6,427
0
3,942
12,085
0
31,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,094
Gold Earned
76,704
173
Minions Killed
160
2
Camps Cleared
1
1,106,177
Distance Traveled
1,163,769
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
18,299
1,307
51
4
0
281,223
0
L
Serqet
12,139
867
0
0
0
215,301
1
W
Khepri
15,465
1,105
17
1
0
285,892
3
L
Jing Wei
12,012
858
5
0
1
241,365
0
W
Hel
12,709
908
11
1
0
155,553
0
W
Hercules
13,383
956
50
4
1
206,622
1
L
Chang'e
13,424
959
78
6
1
250,683
0
L
King Arthur
12,504
893
43
3
0
227,547
0
W
Medusa
16,848
1,203
31
2
0
234,479
0
L
Loki
13,015
930
47
3
0
171,281
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role