Player Matchup

Merlin
Merlin
 
Merlin
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Hades_Might
Pele
Level 28
God Stats
1W - 3L
1,591 SR
Queue Stats
7W - 10L
1,497 Elo+
Party 4
Terra
Terra
Myidols
Terra
Level 16
God Stats
4W - 1L
1,916 SR
Queue Stats
7W - 11L
1,530 Elo+
Party 1
Heimdallr
Heimdallr
ddroft
Heimdallr
Level 75
God Stats
3W - 4L
1,500 SR
Queue Stats
47W - 62L
1,486 Elo+
Party 1
Nike
Nike
kingofmadnes
Nike
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 54L
1,422 Elo+
Party 4
Team Averages
Level 56
1,601 SR
1,487 Elo+

VS

Team Averages
Level 35
1,518 SR
1,476 Elo+
Da Ji
Da Ji
CGShock
Da Ji
Level 45
God Stats
3W - 3L
1,400 SR
Queue Stats
9W - 6L
1,485 Elo+
Party 2
Hel
Hel
Kaliarti
Hel
Level 29
God Stats
3W - 1L
1,575 SR
Queue Stats
32W - 24L
1,574 Elo+
Party 2
Ra
Ra
Mailew
Ra
Level 17
God Stats
1W - 0L
1,489 SR
Queue Stats
7W - 12L
1,344 Elo+
Party 3
Cerberus
Cerberus
Quarcy
Cerberus
Level 26
God Stats
1W - 0L
1,626 SR
Queue Stats
7W - 6L
1,436 Elo+
Party 2
Anhur
Anhur
Tedy5
Anhur
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
16 / 10 / 6
14,669
543
31,726
18,551
6,691
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 10 / 8
12,297
455
14,715
26,765
6,893
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Myidols
Terra
16
0 / 9 / 12
11,616
430
8,462
24,179
31,852
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
ddroft
Heimdallr
17
4 / 9 / 10
11,650
431
11,980
18,532
5,996
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 5 / 17
13,738
509
29,573
28,120
31,804
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CGShock
Da Ji
20
22 / 7 / 9
17,142
635
36,192
21,538
9,609
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
11 / 6 / 16
15,677
581
22,824
27,837
15,041
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
18
6 / 8 / 10
12,974
481
15,576
24,260
11,293
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Quarcy
Cerberus
15
1 / 6 / 13
10,893
403
5,911
22,206
22,196
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Tedy5
Anhur
19
3 / 6 / 14
13,398
496
14,141
25,459
10,880
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
105
33
Kills
43
43
Deaths
33
53
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
16
10
6
1.9
W
Da Ji
CGShock
Da Ji
22
7
9
3.79
L
4
10
8
0.8
W
11
6
16
3.17
W
Ra
6
8
10
1.38
L
Terra
Myidols
Terra
0
9
12
0.67
W
Cerberus
Quarcy
Cerberus
1
6
13
1.25
W
Anhur
Tedy5
Anhur
3
6
14
1.67
L
Heimdallr
ddroft
Heimdallr
4
9
10
1
L
9
5
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,456
Damage
94,644
116,147
Taken
121,300
83,236
Mitigated
69,019
14,063
Healing
51,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
31,726
929
0
1,774
18,551
6,691
842
6,985
11,566
90,337
0
W
Da Ji
CGShock
Da Ji
36,192
13,323
0
3,326
21,538
9,609
2,026
7,600
13,938
0
108,760
L
14,715
2,148
0
4,655
26,765
6,893
0
8,196
18,569
0
76,054
W
22,824
2,963
14,498
14,925
27,837
15,041
2,237
10,210
17,627
70,615
0
W
Ra
15,576
2,095
3,599
8,265
24,260
11,293
429
9,723
14,537
80,374
0
L
Terra
Myidols
Terra
8,462
1,942
2,031
2,727
24,179
31,852
0
9,614
14,565
35,610
0
W
Cerberus
Quarcy
Cerberus
5,911
791
0
3,152
22,206
22,196
810
6,742
15,464
31,226
0
W
Anhur
Tedy5
Anhur
14,141
7,933
0
3,740
25,459
10,880
3,461
7,987
17,472
0
104,472
L
Heimdallr
ddroft
Heimdallr
11,980
7,506
0
500
18,532
5,996
4,661
7,142
11,390
0
52,590
L
29,573
4,270
0
2,376
28,120
31,804
1,120
12,374
15,746
2,156
91,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,970
Gold Earned
70,084
469
Minions Killed
534
0
Camps Cleared
0
2,249,294
Distance Traveled
2,259,903
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,669
543
123
5
0
409,579
2
W
Da Ji
17,142
635
124
5
0
474,712
4
L
Pele
12,297
455
95
4
0
466,264
1
W
Hel
15,677
581
81
3
0
467,972
5
W
Ra
12,974
481
125
5
0
441,584
5
L
Terra
11,616
430
51
2
0
455,831
6
W
Cerberus
10,893
403
65
2
0
438,537
0
W
Anhur
13,398
496
139
5
0
437,098
3
L
Heimdallr
11,650
431
79
3
0
440,340
1
L
Nike
13,738
509
121
4
0
477,280
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role