Player Matchup

Vamana
Vamana
Azevedo98889
Vamana
Level 19
God Stats
2W - 1L
1,333 SR
Queue Stats
42W - 36L
1,339 Elo+
Solo
Fafnir
Fafnir
F1 KR
Fafnir
Level 28
God Stats
20W - 17L
1,588 SR
Queue Stats
39W - 29L
1,467 Elo+
Solo
Sol
Sol
RB BUMPER
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,168 Elo+
Solo
Neith
Neith
RealDaipanda
Neith
Level 16
God Stats
83W - 65L
1,499 SR
Queue Stats
134W - 146L
1,354 Elo+
Solo
Merlin
Merlin
viet1206
Merlin
Level 17
God Stats
7W - 1L
1,894 SR
Queue Stats
30W - 11L
1,565 Elo+
Solo
Team Averages
Level 19
1,563 SR
1,379 Elo+

VS

Team Averages
Level 18
1,638 SR
1,425 Elo+
Discordia
Discordia
 
Discordia
Level 21
God Stats
1W - 1L
1,638 SR
Queue Stats
12W - 10L
1,518 Elo+
Solo
Zeus
Zeus
BennieRamaker
Zeus
Level 8
God Stats
3W - 2L
1,905 SR
Queue Stats
5W - 8L
1,596 Elo+
Solo
Fenrir
Fenrir
Proxgamer974
Fenrir
Level 9
God Stats
1W - 2L
1,540 SR
Queue Stats
7W - 13L
1,325 Elo+
Solo
Nu Wa
Nu Wa
Saaronman
Nu Wa
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 62L
1,423 Elo+
Solo
Artio
Artio
Silas_blood
Artio
Level 28
God Stats
3W - 3L
1,605 SR
Queue Stats
179W - 203L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
9 / 3 / 11
11,616
968
21,288
17,070
8,117
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fafnir
F1 KR
Fafnir
18
2 / 2 / 20
12,543
1,045
7,749
17,522
22,081
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
2 / 3 / 17
11,215
935
14,257
13,226
4,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 0 / 8
10,973
914
10,097
5,296
2,043
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
viet1206
Merlin
18
12 / 0 / 9
12,720
1,060
22,908
8,403
3,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

296

VS

Team 2 Tickets

75

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
5 / 0 / 2
11,171
931
17,975
4,206
1,643
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 12 / 7
9,997
833
15,708
21,669
11,546
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
15
2 / 5 / 3
10,195
850
5,055
14,075
5,533
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Saaronman
Nu Wa
15
0 / 9 / 5
9,722
810
9,553
18,361
6,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 3 / 7
10,164
847
6,757
22,592
22,237
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
32
29
Kills
8
8
Deaths
29
65
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
0
2
6
W
Vamana
9
3
11
4.83
L
0
12
7
0.29
W
Fafnir
F1 KR
Fafnir
2
2
20
6
L
Fenrir
2
5
3
0.7
W
2
3
17
3.5
W
4
0
8
8
L
Nu Wa
Saaronman
Nu Wa
0
9
5
0.28
L
1
3
7
1.5
W
Merlin
viet1206
Merlin
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,299
Damage
55,048
61,517
Taken
80,903
40,084
Mitigated
47,129
18,076
Healing
5,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
17,975
619
0
0
4,206
1,643
0
3,494
712
44,425
0
W
Vamana
21,288
11,439
0
3,576
17,070
8,117
0
12,879
4,191
0
40,219
L
15,708
2,319
0
0
21,669
11,546
0
9,544
12,125
32,731
0
W
Fafnir
F1 KR
Fafnir
7,749
1,735
873
3,645
17,522
22,081
0
15,264
2,258
15,814
0
L
Fenrir
5,055
1,835
0
1,451
14,075
5,533
0
7,496
6,579
0
10,967
W
14,257
4,760
0
5,583
13,226
4,814
0
10,447
2,779
31,412
0
W
10,097
5,380
0
1,213
5,296
2,043
0
4,104
1,192
0
31,012
L
Nu Wa
Saaronman
Nu Wa
9,553
2,987
378
1,050
18,361
6,170
0
11,963
6,398
19,947
0
L
6,757
1,409
654
1,903
22,592
22,237
0
12,417
10,175
14,250
0
W
Merlin
viet1206
Merlin
22,908
1,758
0
3,186
8,403
3,029
0
7,299
1,104
56,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,067
Gold Earned
51,249
229
Minions Killed
164
8
Camps Cleared
3
1,079,389
Distance Traveled
892,242
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,171
931
72
6
0
226,692
0
W
Vamana
11,616
968
45
4
3
215,103
0
L
Zeus
9,997
833
43
4
0
156,392
1
W
Fafnir
12,543
1,045
12
1
0
220,141
3
L
Fenrir
10,195
850
4
0
1
150,893
0
W
Sol
11,215
935
39
3
2
221,792
0
W
Neith
10,973
914
49
4
2
197,928
0
L
Nu Wa
9,722
810
32
3
1
169,261
0
L
Artio
10,164
847
13
1
1
189,004
0
W
Merlin
12,720
1,060
84
7
1
224,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role