Player Matchup

Rama
Rama
 
Rama
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,244 Elo+
Solo
Jormungandr
Jormungandr
drewthewizard96
Jormungandr
Level 27
God Stats
6W - 10L
1,443 SR
Queue Stats
24W - 47L
1,240 Elo+
Party 2
Mulan
Mulan
rough nekos
Mulan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 190L
1,403 Elo+
Party 2
Team Averages
Level 41
1,481 SR
1,296 Elo+

VS

Team Averages
Level 34
1,546 SR
1,286 Elo+
Sobek
Sobek
 
Sobek
Level 28
God Stats
9W - 11L
1,651 SR
Queue Stats
24W - 42L
1,355 Elo+
Solo
Neith
Neith
Anti-_-Jezuz
Neith
Level 28
God Stats
12W - 9L
1,500 SR
Queue Stats
234W - 263L
1,254 Elo+
Party 1
Baron Samedi
Baron Samedi
ViperRage17
Baron Samedi
Level 47
God Stats
48W - 33L
1,486 SR
Queue Stats
526W - 532L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 10 / 2
8,001
615
5,068
13,425
3,533
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
drewthewizard96
Jormungandr
12
2 / 6 / 4
8,285
637
7,621
14,893
11,609
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
5 / 10 / 2
9,077
698
9,717
16,082
7,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
7 / 3 / 12
10,545
811
6,294
16,544
10,359
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 5 / 11
9,639
741
9,512
9,312
3,066
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
ViperRage17
Baron Samedi
15
13 / 1 / 12
11,325
871
18,265
12,059
5,284
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
9
Kills
26
26
Deaths
9
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
10
2
0.3
W
Sobek
 
Sobek
7
3
12
4.33
W
6
5
11
2.3
W
Baron Samedi
ViperRage17
Baron Samedi
13
1
12
19
L
Jormungandr
drewthewizard96
Jormungandr
2
6
4
0.67
L
5
10
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,406
Damage
34,071
44,400
Taken
37,915
22,239
Mitigated
18,709
4,202
Healing
15,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,068
4,363
374
1,724
13,425
3,533
0
7,616
5,809
0
14,714
W
Sobek
 
Sobek
6,294
408
418
6,138
16,544
10,359
698
3,652
12,892
24,167
0
W
9,512
1,851
711
1,382
9,312
3,066
877
1,123
8,189
0
26,497
W
Baron Samedi
ViperRage17
Baron Samedi
18,265
1,560
2,116
5,052
12,059
5,284
929
2,886
9,173
47,648
0
L
Jormungandr
drewthewizard96
Jormungandr
7,621
1,344
0
0
14,893
11,609
0
9,396
5,497
29,956
0
L
9,717
2,499
452
1,652
16,082
7,097
0
7,589
8,493
0
22,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,363
Gold Earned
31,509
72
Minions Killed
111
0
Camps Cleared
0
536,132
Distance Traveled
643,181
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,001
615
19
1
0
120,544
1
W
Sobek
10,545
811
28
2
0
225,640
0
W
Neith
9,639
741
33
3
0
197,664
0
W
Baron Samedi
11,325
871
50
4
0
219,877
0
L
Jormungandr
8,285
637
28
2
0
216,613
0
L
Mulan
9,077
698
25
2
0
198,975
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role