Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Bynryan
Thor
Level 64
God Stats
1W - 1L
1,310 SR
Queue Stats
33W - 41L
1,423 Elo+
Solo
Osiris
Osiris
SchoolyB
Osiris
Level 46
God Stats
5W - 5L
1,500 SR
Queue Stats
50W - 48L
1,374 Elo+
Solo
Hachiman
Hachiman
ZachLAZackur
Hachiman
Level 73
God Stats
3W - 6L
1,170 SR
Queue Stats
45W - 39L
1,471 Elo+
Solo
Team Averages
Level 79
1,396 SR
1,454 Elo+

VS

Team Averages
Level 91
1,588 SR
1,443 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Jagean
Nu Wa
Level 58
God Stats
21W - 12L
1,697 SR
Queue Stats
238W - 241L
1,313 Elo+
Solo
Scylla
Scylla
Marcturius
Scylla
Level 89
God Stats
3W - 1L
1,742 SR
Queue Stats
33W - 37L
1,399 Elo+
Solo
Achilles
Achilles
TindaHoe
Achilles
Level 115
God Stats
4W - 4L
1,503 SR
Queue Stats
303W - 282L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
0 / 0 / 1
3,381
676
1,592
2,153
482
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
 
Khepri
5
0 / 1 / 1
3,178
636
989
2,208
636
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
Bynryan
Thor
5
1 / 1 / 2
3,585
717
1,649
2,267
511
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
SchoolyB
Osiris
6
0 / 0 / 0
3,386
677
0
519
359
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Hachiman
ZachLAZackur
Hachiman
5
3 / 1 / 0
3,552
710
1,457
826
188
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
3 / 2 / 0
3,646
729
1,765
3,152
1,077
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
 
Anhur
5
0 / 1 / 3
3,369
674
1,396
2,565
527
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Jagean
Nu Wa
5
0 / 1 / 0
3,073
615
895
1,607
387
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Marcturius
Scylla
1
0 / 0 / 0
945
189
0
0
0
Achilles
TindaHoe
Achilles
4
0 / 0 / 0
3,121
624
1,259
2,816
741
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
3
3
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
1
0.5
W
Khepri
 
Khepri
0
1
1
0.5
L
Sylvanus
 
Sylvanus
3
2
0
1.5
L
Anhur
 
Anhur
0
1
3
1.5
W
Thor
Bynryan
Thor
1
1
2
2
L
Nu Wa
Jagean
Nu Wa
0
1
0
0
L
Scylla
Marcturius
Scylla
0
0
0
0
W
Osiris
SchoolyB
Osiris
0
0
0
0
L
Achilles
TindaHoe
Achilles
0
0
0
0
W
Hachiman
ZachLAZackur
Hachiman
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,687
Damage
5,315
7,973
Taken
10,140
2,176
Mitigated
2,732
1,773
Healing
3,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,592
331
0
500
2,153
482
0
875
1,278
14,828
0
W
Khepri
 
Khepri
989
39
0
420
2,208
636
0
666
1,542
7,384
0
L
Sylvanus
 
Sylvanus
1,765
1,104
213
590
3,152
1,077
0
652
2,500
5,909
0
L
Anhur
 
Anhur
1,396
882
99
862
2,565
527
0
856
1,709
0
10,078
W
Thor
Bynryan
Thor
1,649
864
0
853
2,267
511
0
680
1,587
0
9,731
L
Nu Wa
Jagean
Nu Wa
895
132
0
500
1,607
387
0
447
1,160
10,423
0
L
Scylla
Marcturius
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
SchoolyB
Osiris
0
0
0
0
519
359
128
82
437
0
9,858
L
Achilles
TindaHoe
Achilles
1,259
419
0
1,473
2,816
741
0
626
2,190
0
10,570
W
Hachiman
ZachLAZackur
Hachiman
1,457
706
0
0
826
188
0
357
469
0
8,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,082
Gold Earned
14,154
90
Minions Killed
57
0
Camps Cleared
0
479,627
Distance Traveled
369,601
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,381
676
33
7
0
87,398
1
W
Khepri
3,178
636
6
1
0
95,759
4
L
Sylvanus
3,646
729
2
0
0
96,300
1
L
Anhur
3,369
674
16
3
0
79,196
2
W
Thor
3,585
717
18
4
0
91,963
0
L
Nu Wa
3,073
615
15
3
0
86,486
1
L
Scylla
945
189
0
0
0
0
0
W
Osiris
3,386
677
12
2
0
112,462
1
L
Achilles
3,121
624
24
5
0
107,619
2
W
Hachiman
3,552
710
21
4
0
92,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role