Player Matchup

Baron Samedi
Baron Samedi
DMK Flippy
Baron Samedi
Level 101
God Stats
27W - 21L
1,580 SR
Queue Stats
279W - 314L
1,537 Elo+
Solo
Sun Wukong
Sun Wukong
KingSora-_-
Sun Wukong
Level 129
God Stats
3W - 1L
1,776 SR
Queue Stats
68W - 54L
1,613 Elo+
Solo
Heimdallr
Heimdallr
se7en xLFx
Heimdallr
Level 124
God Stats
23W - 37L
1,455 SR
Queue Stats
207W - 243L
1,567 Elo+
Solo
Team Averages
Level 118
1,603 SR
1,572 Elo+

VS

Team Averages
Level 139
1,518 SR
1,526 Elo+
Neith
Neith
DARK SOLDIER281
Neith
Level 114
God Stats
2W - 3L
1,517 SR
Queue Stats
19W - 30L
1,524 Elo+
Solo
Discordia
Discordia
GuyInABlindfold
Discordia
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 72L
1,516 Elo+
Party 1
Jormungandr
Jormungandr
GuyInAGhillie
Jormungandr
Level 155
God Stats
1W - 0L
1,535 SR
Queue Stats
23W - 27L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DMK Flippy
Baron Samedi
14
1 / 10 / 8
12,801
557
16,805
22,060
12,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
KingSora-_-
Sun Wukong
18
9 / 11 / 6
15,303
665
18,432
32,615
33,088
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
se7en xLFx
Heimdallr
18
8 / 6 / 4
15,568
677
15,194
23,059
8,890
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 6 / 7
16,941
737
27,949
19,406
7,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
GuyInABlindfold
Discordia
19
7 / 6 / 13
15,664
681
17,625
16,057
6,294
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
GuyInAGhillie
Jormungandr
18
4 / 6 / 16
15,911
692
14,422
29,380
36,139
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
62
18
Kills
26
27
Deaths
18
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
15
6
7
3.08
L
Baron Samedi
DMK Flippy
Baron Samedi
1
10
8
0.5
W
Discordia
GuyInABlindfold
Discordia
7
6
13
2.25
W
Jormungandr
GuyInAGhillie
Jormungandr
4
6
16
2
L
Sun Wukong
KingSora-_-
Sun Wukong
9
11
6
1.09
L
Heimdallr
se7en xLFx
Heimdallr
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,431
Damage
59,996
77,734
Taken
64,843
54,378
Mitigated
49,937
18,334
Healing
12,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,949
16,202
0
8,345
19,406
7,504
3,141
5,716
13,690
0
94,128
L
Baron Samedi
DMK Flippy
Baron Samedi
16,805
966
746
5,640
22,060
12,400
86
7,697
14,363
45,698
0
W
Discordia
GuyInABlindfold
Discordia
17,625
2,346
0
3,111
16,057
6,294
168
2,247
13,810
86,272
0
W
Jormungandr
GuyInAGhillie
Jormungandr
14,422
3,714
0
1,500
29,380
36,139
171
8,858
20,522
58,649
0
L
Sun Wukong
KingSora-_-
Sun Wukong
18,432
4,396
0
5,241
32,615
33,088
20
15,236
17,379
0
54,708
L
Heimdallr
se7en xLFx
Heimdallr
15,194
11,554
36
6,671
23,059
8,890
3,079
9,181
13,878
0
101,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,672
Gold Earned
48,516
195
Minions Killed
241
0
Camps Cleared
0
1,057,750
Distance Traveled
1,078,783
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,941
737
95
4
0
328,303
2
L
Baron Samedi
12,801
557
43
2
0
346,494
3
W
Discordia
15,664
681
86
4
0
378,991
4
W
Jormungandr
15,911
692
60
3
0
371,489
12
L
Sun Wukong
15,303
665
38
2
0
369,683
0
L
Heimdallr
15,568
677
114
5
0
341,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role