Player Matchup

Merlin
Merlin
Diamond IV
K1NGPharaoh
Merlin
Diamond IV
Level 148
God Stats
4W - 3L
1,704 SR
Queue Stats
32W - 19L
2,036 MMR
Party 1
Osiris
Osiris
Platinum I
SRTHellcat19
Osiris
Platinum I
Level 152
God Stats
5W - 3L
1,833 SR
Queue Stats
47W - 35L
1,900 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
slimback1234
Kuzenbo
Diamond V
Level 109
God Stats
3W - 3L
1,593 SR
Queue Stats
9W - 5L
2,056 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,710 SR
1,997 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,596 SR
1,947 MMR
Hel
Hel
Platinum I
MasterSAVAGE88
Hel
Platinum I
Level 160
God Stats
4W - 6L
1,549 SR
Queue Stats
482W - 515L
1,818 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
Thunderbird269
Hou Yi
Diamond IV
Level 155
God Stats
2W - 1L
1,551 SR
Queue Stats
15W - 7L
2,224 MMR
Party 2
Chaac
Chaac
Gold V
WaTcH Y0Ur Ba2k
Chaac
Gold V
Level 148
God Stats
2W - 2L
1,688 SR
Queue Stats
7W - 4L
1,800 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
8 / 10 / 2
13,066
726
14,144
15,118
6,034
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
13
0 / 6 / 5
9,883
549
9,659
14,513
17,189
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
slimback1234
Kuzenbo
14
2 / 3 / 5
11,801
656
13,472
22,359
36,381
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneZeusBacchusYemojaAphrodite

VS

Bans
SobekDiscordiaMedusaHeraHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 11
12,836
713
12,498
14,087
5,298
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
10 / 1 / 7
13,172
732
16,750
19,272
7,148
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
2 / 7 / 14
11,563
642
13,701
24,848
20,121
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
10
Kills
19
19
Deaths
10
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
8
10
2
0.9
W
7
2
11
6.25
L
Osiris
0
6
5
0.42
W
10
1
7
13.5
W
2
7
14
1.29
L
Kuzenbo
slimback1234
Kuzenbo
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,275
Damage
42,949
51,990
Taken
58,207
59,604
Mitigated
32,567
3,827
Healing
27,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
14,144
778
0
1,688
15,118
6,034
0
4,154
10,964
83,770
0
W
12,498
1,338
4,479
7,586
14,087
5,298
647
7,693
6,394
37,300
0
L
Osiris
9,659
3,149
0
1,819
14,513
17,189
0
3,862
10,651
0
36,658
W
16,750
9,881
0
6,912
19,272
7,148
2,286
9,205
10,067
0
82,428
W
13,701
2,445
0
8,057
24,848
20,121
908
9,408
15,440
0
53,440
L
Kuzenbo
slimback1234
Kuzenbo
13,472
2,259
0
320
22,359
36,381
0
4,542
17,817
29,391
2,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,750
Gold Earned
37,571
169
Minions Killed
217
0
Camps Cleared
0
856,389
Distance Traveled
958,334
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,066
726
114
6
0
257,863
2
W
Hel
12,836
713
60
3
0
324,150
2
L
Osiris
9,883
549
44
2
0
266,342
1
W
Hou Yi
13,172
732
110
6
0
332,186
3
W
Chaac
11,563
642
47
3
0
301,998
4
L
Kuzenbo
11,801
656
11
1
0
332,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role