Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 45
God Stats
11W - 15L
1,442 SR
Queue Stats
84W - 107L
1,301 Elo+
Party 1
Agni
Agni
Melio6401
Agni
Level 47
God Stats
1W - 6L
1,061 SR
Queue Stats
68W - 80L
1,308 Elo+
Party 1
Rama
Rama
ZeMarsu
Rama
Level 28
God Stats
4W - 3L
1,292 SR
Queue Stats
47W - 58L
1,266 Elo+
Party 1
Team Averages
Level 40
1,265 SR
1,292 Elo+

VS

Team Averages
Level 21
1,562 SR
1,257 Elo+
Fafnir
Fafnir
 
Fafnir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
LazyDragon22
Thor
Level 7
God Stats
1W - 1L
1,686 SR
Queue Stats
7W - 14L
1,136 Elo+
Party 2
Da Ji
Da Ji
Verethragna1
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,136 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 0 / 12
9,425
725
8,225
11,672
6,122
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
13
7 / 2 / 5
9,508
731
7,746
5,795
1,660
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
ZeMarsu
Rama
13
5 / 0 / 8
9,252
712
3,131
2,330
749
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 4 / 1
7,325
563
4,864
9,542
4,731
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 0
7,593
584
3,408
10,067
3,839
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 3 / 2
7,410
570
5,068
7,009
2,386
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
1
2
Deaths
13
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
12
7
L
Fafnir
 
Fafnir
0
4
1
0.13
L
1
6
0
0.17
W
Agni
7
2
5
4.75
L
0
3
2
0.33
W
Rama
ZeMarsu
Rama
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,102
Damage
13,340
19,797
Taken
26,618
8,531
Mitigated
10,956
7,490
Healing
3,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,225
316
0
4,128
11,672
6,122
97
3,448
8,224
27,870
0
L
Fafnir
 
Fafnir
4,864
1,327
246
1,947
9,542
4,731
0
6,276
3,266
17,499
0
L
3,408
353
0
487
10,067
3,839
0
6,506
3,561
0
21,773
W
Agni
7,746
215
0
2,530
5,795
1,660
1,084
481
5,314
29,736
0
L
5,068
1,203
0
1,078
7,009
2,386
0
3,277
3,732
0
16,608
W
Rama
ZeMarsu
Rama
3,131
2,043
0
832
2,330
749
774
995
1,335
0
33,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,185
Gold Earned
22,328
149
Minions Killed
88
0
Camps Cleared
0
683,239
Distance Traveled
584,426
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,425
725
48
4
0
245,245
0
L
Fafnir
7,325
563
35
3
0
195,673
0
L
Thor
7,593
584
29
2
0
208,789
2
W
Agni
9,508
731
41
3
0
207,264
0
L
Da Ji
7,410
570
24
2
0
179,964
1
W
Rama
9,252
712
60
5
0
230,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role