Player Matchup

Ra
Ra
Diamond I
BPS Up
Ra
Diamond I
Level 54
God Stats
9W - 2L
2,002 SR
Queue Stats
297W - 191L
2,173 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
HomieFoolMike
Sun Wukong
Diamond IV
Level 116
God Stats
8W - 9L
1,624 SR
Queue Stats
268W - 272L
1,961 MMR
Party 1
Hercules
Hercules
Platinum I
McGeeBayPackers
Hercules
Platinum I
Level 152
God Stats
1W - 1L
1,313 SR
Queue Stats
407W - 401L
1,838 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 107
1,646 SR
1,991 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,551 SR
1,652 MMR
Cupid
Cupid
Diamond V
 
Cupid
Diamond V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Platinum IV
RageKing458
Merlin
Platinum IV
Level 120
God Stats
9W - 7L
1,652 SR
Queue Stats
24W - 26L
1,955 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
4 / 1 / 5
16,620
594
18,126
17,840
7,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
HomieFoolMike
Sun Wukong
18
4 / 4 / 4
15,925
569
17,445
33,760
46,383
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
19
1 / 1 / 6
15,221
544
14,473
31,784
46,258
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
PersephoneAphroditeOdinChaacAchilles

VS

Bans
HeraSobekHeimdallrYemojaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
19
2 / 4 / 2
15,259
545
22,350
25,669
11,371
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
 
Bacchus
17
1 / 4 / 4
14,470
517
12,578
24,114
38,413
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
20
3 / 1 / 3
15,822
565
28,402
12,399
5,382
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
9
Kills
6
6
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
4
2
0.75
L
Bacchus
 
Bacchus
1
4
4
0.75
W
Ra
4
1
5
6.5
W
Sun Wukong
HomieFoolMike
Sun Wukong
4
4
4
1.5
W
Hercules
1
1
6
4
L
Merlin
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,044
Damage
63,330
83,384
Taken
62,182
99,718
Mitigated
55,166
46,144
Healing
22,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
22,350
12,674
1,145
11,025
25,669
11,371
2,596
6,147
19,522
0
95,909
L
Bacchus
 
Bacchus
12,578
2,355
0
6,671
24,114
38,413
228
9,139
14,975
39,766
0
W
Ra
18,126
995
16,351
9,002
17,840
7,077
2,246
11,353
6,487
199,866
0
W
Sun Wukong
HomieFoolMike
Sun Wukong
17,445
2,528
1,480
7,830
33,760
46,383
1,120
17,526
16,234
0
76,841
W
Hercules
14,473
3,268
968
10,513
31,784
46,258
752
13,687
18,097
0
43,936
L
Merlin
28,402
1,215
0
3,787
12,399
5,382
716
2,948
9,451
157,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,766
Gold Earned
45,551
330
Minions Killed
310
0
Camps Cleared
0
1,579,091
Distance Traveled
1,409,650
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
15,259
545
110
4
0
478,968
5
L
Bacchus
14,470
517
26
1
0
474,532
0
W
Ra
16,620
594
234
8
0
534,571
6
W
Sun Wukong
15,925
569
62
2
0
517,843
6
W
Hercules
15,221
544
34
1
0
526,677
4
L
Merlin
15,822
565
174
6
0
456,150
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role