Player Matchup

Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
FlashCamBam33
Janus
Level 59
God Stats
2W - 2L
1,761 SR
Queue Stats
88W - 89L
1,437 Elo+
Solo
Nemesis
Nemesis
KamisamaAkumaX
Nemesis
Level 68
God Stats
2W - 5L
1,192 SR
Queue Stats
152W - 210L
1,481 Elo+
Party 1
Ymir
Ymir
SevenCart204500
Ymir
Level 69
God Stats
5W - 3L
1,586 SR
Queue Stats
382W - 398L
1,526 Elo+
Party 1
Sylvanus
Sylvanus
bobaloob
Sylvanus
Level 111
God Stats
10W - 10L
1,450 SR
Queue Stats
301W - 341L
1,509 Elo+
Party 1
Team Averages
Level 75
1,498 SR
1,491 Elo+

VS

Team Averages
Level 95
1,491 SR
1,490 Elo+
Anubis
Anubis
 
Anubis
Level 57
God Stats
3W - 8L
1,343 SR
Queue Stats
60W - 72L
1,351 Elo+
Solo
Mercury
Mercury
An Awesome Nerd
Mercury
Level 142
God Stats
18W - 11L
1,617 SR
Queue Stats
86W - 84L
1,482 Elo+
Solo
Bacchus
Bacchus
BrazzleMcDazzle
Bacchus
Level 125
God Stats
30W - 29L
1,487 SR
Queue Stats
1,235W - 1,149L
1,569 Elo+
Party 2
Artemis
Artemis
FlowerBoy1238
Artemis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,503 Elo+
Solo
Sobek
Sobek
TommyWaterGun
Sobek
Level 86
God Stats
8W - 9L
1,507 SR
Queue Stats
254W - 233L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
4
0 / 3 / 2
3,244
649
1,868
3,484
756
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
966
193
0
0
0
6
1 / 1 / 0
3,602
720
438
2,274
433
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,361
672
1,632
1,856
606
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sylvanus
bobaloob
Sylvanus
5
2 / 3 / 0
3,784
757
1,840
4,995
1,742
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 0 / 0
4,114
823
324
1,392
512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

5
1 / 2 / 0
3,489
698
242
2,647
579
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
2 / 1 / 3
3,781
756
2,360
3,116
1,393
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Artemis
6
4 / 1 / 2
4,169
834
3,820
2,243
527
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

6
0 / 0 / 1
3,553
711
880
2,601
2,478
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
8
8
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
2
0.33
W
Anubis
 
Anubis
1
0
0
1
W
1
2
0
0.5
W
2
1
3
3.5
L
0
0
0
0
W
Artemis
4
1
2
5
L
1
1
0
1
L
0
1
0
0
W
0
0
1
0.5
L
Sylvanus
bobaloob
Sylvanus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,778
Damage
7,626
12,609
Taken
11,999
3,537
Mitigated
5,489
4,440
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,868
814
198
1,159
3,484
756
0
987
2,497
0
8,394
W
Anubis
 
Anubis
324
49
0
607
1,392
512
929
0
1,392
20,181
0
W
242
177
0
669
2,647
579
322
63
2,584
0
9,731
W
2,360
581
0
730
3,116
1,393
0
1,118
1,998
6,817
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
3,820
1,946
0
750
2,243
527
0
722
1,521
0
15,319
L
438
52
0
876
2,274
433
0
324
1,950
0
12,722
L
1,632
736
0
652
1,856
606
0
880
976
10,737
0
W
880
217
0
1,861
2,601
2,478
0
1,569
1,032
10,162
0
L
Sylvanus
bobaloob
Sylvanus
1,840
894
164
1,391
4,995
1,742
0
1,373
3,622
8,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,957
Gold Earned
19,106
69
Minions Killed
131
0
Camps Cleared
0
342,436
Distance Traveled
430,686
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,244
649
10
2
0
89,679
0
W
Anubis
4,114
823
45
9
0
83,695
1
W
Mercury
3,489
698
24
5
0
79,011
0
W
Bacchus
3,781
756
14
3
0
102,496
0
L
Janus
966
193
0
0
0
0
0
W
Artemis
4,169
834
28
6
0
83,253
0
L
Nemesis
3,602
720
31
6
0
85,575
0
L
Ymir
3,361
672
17
3
0
81,480
1
W
Sobek
3,553
711
20
4
0
82,231
0
L
Sylvanus
3,784
757
11
2
0
85,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role