Player Matchup

Chaac
Chaac
Bronze III
CACHIS1620
Chaac
Bronze III
Level 49
God Stats
2W - 5L
1,502 SR
Queue Stats
45W - 39L
785 MMR
Party 2
Janus
Janus
Silver II
ManePapitas
Janus
Silver II
Level 145
God Stats
0W - 2L
1,408 SR
Queue Stats
33W - 25L
1,366 MMR
Party 2
Neith
Neith
Bronze II
guguname
Neith
Bronze II
Level 86
God Stats
6W - 9L
1,517 SR
Queue Stats
17W - 33L
872 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 93
1,476 SR
1,008 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 65
1,423 SR
1,051 MMR
Bacchus
Bacchus
Bronze III
NexusXi
Bacchus
Bronze III
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,316 MMR
Party 1
Apollo
Apollo
Bronze III
NiightPrestige
Apollo
Bronze III
Level 85
God Stats
1W - 0L
1,268 SR
Queue Stats
19W - 34L
503 MMR
Party 1
Ah Puch
Ah Puch
Silver IV
borderjummper95
Ah Puch
Silver IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 28L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
3 / 5 / 3
13,989
560
7,791
23,128
33,244
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
4 / 2 / 1
14,035
561
17,662
9,233
3,662
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Neith
guguname
Neith
16
1 / 9 / 7
13,578
543
14,366
20,188
7,447
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
PersephoneAh Muzen CabOdinAnubisHe Bo

VS

Bans
KukulkanHou YiBastetCupidGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NexusXi
Bacchus
19
2 / 3 / 11
16,152
646
7,240
20,859
25,769
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
9 / 1 / 5
16,725
669
12,361
13,803
5,198
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
5 / 4 / 7
15,357
614
25,036
17,949
7,671
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
16
16
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
5
3
0.9
L
4
2
1
2.25
W
Bacchus
NexusXi
Bacchus
2
3
11
2.5
W
9
1
5
11.5
W
5
4
7
2.13
L
Neith
guguname
Neith
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,819
Damage
44,637
52,549
Taken
52,611
44,353
Mitigated
38,638
9,054
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
7,791
886
0
3,868
23,128
33,244
0
13,581
9,547
0
44,073
L
17,662
288
0
340
9,233
3,662
183
4,335
4,898
107,252
0
W
Bacchus
NexusXi
Bacchus
7,240
436
0
2,373
20,859
25,769
494
7,434
13,425
36,513
0
W
12,361
7,248
731
5,192
13,803
5,198
1,956
5,330
8,473
0
134,230
W
25,036
652
0
6,599
17,949
7,671
981
5,252
12,697
103,148
0
L
Neith
guguname
Neith
14,366
7,315
0
4,846
20,188
7,447
261
14,416
5,772
0
73,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,602
Gold Earned
48,234
306
Minions Killed
294
0
Camps Cleared
0
1,306,061
Distance Traveled
1,293,669
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,989
560
50
2
0
443,540
6
L
Janus
14,035
561
155
6
0
471,683
11
W
Bacchus
16,152
646
33
1
0
449,459
1
W
Apollo
16,725
669
147
6
0
440,352
5
W
Ah Puch
15,357
614
114
5
0
403,858
4
L
Neith
13,578
543
101
4
0
390,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role