Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 86
God Stats
9W - 3L
1,633 SR
Queue Stats
260W - 242L
1,512 Elo+
Solo
Thoth
Thoth
AnimeNerd37
Thoth
Level 88
God Stats
2W - 5L
1,396 SR
Queue Stats
556W - 493L
1,637 Elo+
Solo
Ah Puch
Ah Puch
FreewillPlane41
Ah Puch
Level 122
God Stats
65W - 65L
1,499 SR
Queue Stats
274W - 279L
1,532 Elo+
Solo
Artemis
Artemis
The Orangeblur
Artemis
Level 128
God Stats
6W - 6L
1,567 SR
Queue Stats
314W - 286L
1,495 Elo+
Party 1
Set
Set
weekendrageguy
Set
Level 151
God Stats
0W - 2L
1,304 SR
Queue Stats
115W - 125L
1,529 Elo+
Party 1
Team Averages
Level 115
1,480 SR
1,541 Elo+

VS

Team Averages
Level 119
1,588 SR
1,586 Elo+
Fafnir
Fafnir
Buckshot_Three
Fafnir
Level 128
God Stats
5W - 8L
1,418 SR
Queue Stats
53W - 63L
1,511 Elo+
Solo
Fenrir
Fenrir
Carter134588
Fenrir
Level 146
God Stats
12W - 4L
1,712 SR
Queue Stats
430W - 408L
1,512 Elo+
Solo
Kukulkan
Kukulkan
R3VANS H3IR
Kukulkan
Level 89
God Stats
33W - 28L
1,571 SR
Queue Stats
81W - 80L
1,528 Elo+
Solo
Thoth
Thoth
TheCrackMuncher
Thoth
Level 106
God Stats
2W - 2L
1,541 SR
Queue Stats
131W - 107L
1,524 Elo+
Solo
Neith
Neith
Watchebang
Neith
Level 124
God Stats
3W - 1L
1,700 SR
Queue Stats
19W - 18L
1,857 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
7 / 6 / 9
11,404
1,140
14,161
16,550
20,649
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 0 / 1
7,715
772
732
511
134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 8 / 9
10,946
1,095
14,813
13,094
4,541
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 7 / 8
9,524
952
10,447
13,073
4,444
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 9 / 9
11,407
1,141
12,402
13,757
5,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

116

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 17
11,657
1,166
7,554
14,997
16,716
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
17
7 / 6 / 12
10,969
1,097
9,926
12,934
9,986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
R3VANS H3IR
Kukulkan
16
3 / 4 / 15
10,414
1,041
13,579
7,650
3,350
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 4 / 12
10,500
1,050
10,427
12,367
4,778
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
17
9 / 2 / 11
12,046
1,205
9,664
8,655
3,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
97
19
Kills
30
30
Deaths
19
36
Assists
67
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
7
6
9
1.92
L
0
0
1
0.5
W
5
3
17
4.5
W
Fenrir
7
6
12
2.17
L
5
8
9
1.19
W
Kukulkan
R3VANS H3IR
Kukulkan
3
4
15
2.63
L
1
7
8
0.71
W
6
4
12
3
W
Neith
9
2
11
7.25
L
6
9
9
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,555
Damage
51,150
56,985
Taken
56,603
35,209
Mitigated
38,418
5,548
Healing
7,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
14,161
1,070
0
4,393
16,550
20,649
0
8,530
8,020
0
31,908
L
732
83
0
0
511
134
0
63
448
2,835
0
W
7,554
829
0
2,278
14,997
16,716
0
4,854
10,143
14,567
0
W
Fenrir
9,926
1,849
0
354
12,934
9,986
0
5,729
7,013
361
15,371
L
14,813
697
0
265
13,094
4,541
0
8,310
4,784
33,793
0
W
Kukulkan
R3VANS H3IR
Kukulkan
13,579
1,023
334
390
7,650
3,350
0
1,380
6,270
46,305
0
L
10,447
6,654
0
607
13,073
4,444
0
7,099
5,974
0
27,947
W
10,427
778
0
0
12,367
4,778
0
2,416
9,951
22,837
0
W
Neith
9,664
3,805
792
3,120
8,655
3,588
0
1,166
7,489
0
36,735
L
12,402
5,074
0
283
13,757
5,441
0
7,919
5,838
0
26,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,996
Gold Earned
55,586
154
Minions Killed
210
5
Camps Cleared
8
667,303
Distance Traveled
827,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,404
1,140
37
4
0
180,009
0
L
Thoth
7,715
772
3
0
0
25,494
0
W
Fafnir
11,657
1,166
20
2
1
157,135
0
W
Fenrir
10,969
1,097
11
1
1
163,837
0
L
Ah Puch
10,946
1,095
40
4
0
143,395
0
W
Kukulkan
10,414
1,041
76
8
1
159,198
0
L
Artemis
9,524
952
40
4
1
154,840
0
W
Thoth
10,500
1,050
25
3
1
185,487
0
W
Neith
12,046
1,205
78
8
4
161,424
0
L
Set
11,407
1,141
34
3
4
163,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role