Player Matchup

Chronos
Chronos
 
Chronos
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AllegroMink
Jing Wei
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
264W - 253L
1,526 Elo+
Solo
He Bo
He Bo
Loopy
He Bo
Level 142
God Stats
5W - 4L
1,762 SR
Queue Stats
137W - 121L
1,544 Elo+
Solo
Jormungandr
Jormungandr
N00BPL4YER
Jormungandr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 97L
1,252 Elo+
Solo
Team Averages
Level 114
1,552 SR
1,464 Elo+

VS

Team Averages
Level 129
1,361 SR
1,537 Elo+
Zeus
Zeus
 
Zeus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
EboDy
Ne Zha
Level 124
God Stats
6W - 2L
1,290 SR
Queue Stats
281W - 199L
1,554 Elo+
Solo
Serqet
Serqet
Spialss
Serqet
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
245W - 229L
1,492 Elo+
Solo
Ullr
Ullr
TheHanderCol
Ullr
Level 152
God Stats
16W - 17L
1,265 SR
Queue Stats
434W - 392L
1,616 Elo+
Solo
Merlin
Merlin
pizzawar805
Merlin
Level 101
God Stats
3W - 1L
1,250 SR
Queue Stats
171W - 174L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
1 / 0 / 0
3,910
782
703
2,204
636
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
 
Da Ji
4
0 / 2 / 0
3,130
626
1,537
3,487
776
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jing Wei
AllegroMink
Jing Wei
6
0 / 0 / 0
3,308
662
400
2,113
338
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
Loopy
He Bo
5
1 / 2 / 0
3,322
664
1,354
1,886
472
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
N00BPL4YER
Jormungandr
1
0 / 0 / 0
996
199
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
0 / 1 / 0
3,464
693
1,286
1,551
449
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
EboDy
Ne Zha
6
1 / 0 / 1
3,890
778
1,063
3,220
718
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Serqet
Spialss
Serqet
3
0 / 1 / 0
3,014
603
308
3,009
784
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

6
0 / 0 / 0
3,595
719
1,683
1,242
285
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
7
3 / 0 / 1
4,283
857
1,815
984
310
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
4
4
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
0
0
1
L
Da Ji
 
Da Ji
0
2
0
0
W
Zeus
 
Zeus
0
1
0
0
L
Jing Wei
AllegroMink
Jing Wei
0
0
0
0
W
Ne Zha
EboDy
Ne Zha
1
0
1
1.5
L
He Bo
Loopy
He Bo
1
2
0
0.5
L
Jormungandr
N00BPL4YER
Jormungandr
0
0
0
0
W
Serqet
Spialss
Serqet
0
1
0
0
W
0
0
0
0
W
Merlin
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,994
Damage
6,155
9,690
Taken
10,006
2,222
Mitigated
2,546
3,858
Healing
3,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
703
322
0
812
2,204
636
87
1,286
918
19,060
0
L
Da Ji
 
Da Ji
1,537
564
0
1,501
3,487
776
0
730
2,757
0
8,222
W
Zeus
 
Zeus
1,286
240
0
463
1,551
449
0
703
848
15,389
0
L
Jing Wei
AllegroMink
Jing Wei
400
284
0
1,191
2,113
338
0
178
1,935
0
10,535
W
Ne Zha
EboDy
Ne Zha
1,063
677
0
1,748
3,220
718
0
0
3,220
0
15,874
L
He Bo
Loopy
He Bo
1,354
150
0
354
1,886
472
0
907
979
11,264
0
L
Jormungandr
N00BPL4YER
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
Spialss
Serqet
308
130
0
700
3,009
784
0
635
2,374
0
6,749
W
1,683
837
0
541
1,242
285
0
0
1,242
0
15,630
W
Merlin
1,815
299
0
436
984
310
0
719
265
14,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,666
Gold Earned
18,246
99
Minions Killed
125
0
Camps Cleared
0
387,794
Distance Traveled
516,117
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,910
782
37
7
0
87,046
1
L
Da Ji
3,130
626
23
5
0
103,208
1
W
Zeus
3,464
693
24
5
0
80,517
2
L
Jing Wei
3,308
662
15
3
0
100,280
2
W
Ne Zha
3,890
778
36
7
0
123,987
2
L
He Bo
3,322
664
24
5
0
97,260
1
L
Jormungandr
996
199
0
0
0
0
0
W
Serqet
3,014
603
13
3
0
123,604
1
W
Ullr
3,595
719
27
5
0
90,198
3
W
Merlin
4,283
857
25
5
0
97,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role