Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,107 Elo+
Solo
Baron Samedi
Baron Samedi
Dcm_2709
Baron Samedi
Level 17
God Stats
16W - 19L
1,271 SR
Queue Stats
109W - 121L
1,209 Elo+
Party 2
He Bo
He Bo
FoulestChimp336
He Bo
Level 26
God Stats
4W - 11L
1,700 SR
Queue Stats
151W - 341L
996 Elo+
Solo
Merlin
Merlin
Littleghost4689
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 56L
1,135 Elo+
Solo
Ra
Ra
RadDude37
Ra
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 47L
1,500 Elo+
Party 2
Team Averages
Level 17
1,494 SR
1,189 Elo+

VS

Team Averages
Level 15
1,341 SR
1,150 Elo+
Fenrir
Fenrir
Esenderman
Fenrir
Level 15
God Stats
11W - 10L
1,409 SR
Queue Stats
54W - 50L
1,047 Elo+
Party 1
Zeus
Zeus
Ironfist6077
Zeus
Level 15
God Stats
7W - 19L
1,174 SR
Queue Stats
10W - 26L
960 Elo+
Solo
Heimdallr
Heimdallr
KilllaKuithe
Heimdallr
Level 7
God Stats
1W - 1L
1,145 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anubis
Anubis
LordVegeta88
Anubis
Level 22
God Stats
34W - 16L
1,526 SR
Queue Stats
54W - 43L
1,163 Elo+
Solo
Poseidon
Poseidon
godeling
Poseidon
Level 17
God Stats
8W - 6L
1,450 SR
Queue Stats
45W - 46L
1,080 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 16 / 5
8,067
367
6,306
19,393
5,602
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Dcm_2709
Baron Samedi
15
6 / 11 / 6
10,679
485
13,697
21,595
7,472
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 17 / 0
8,044
366
2,065
13,237
3,269
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 11 / 6
11,242
511
13,061
18,718
8,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 14 / 10
9,980
454
7,430
18,288
5,136
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Esenderman
Fenrir
16
23 / 4 / 13
12,630
574
20,419
12,567
7,942
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
5 / 5 / 20
10,630
483
13,518
15,059
13,133
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
KilllaKuithe
Heimdallr
15
12 / 1 / 17
11,690
531
12,939
12,517
4,760
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
17
19 / 5 / 10
12,591
572
19,164
11,765
6,638
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Poseidon
godeling
Poseidon
14
5 / 2 / 17
10,325
469
8,820
14,923
5,553
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
141
16
Kills
64
69
Deaths
17
27
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
16
5
0.22
L
Baron Samedi
Dcm_2709
Baron Samedi
6
11
6
0.82
W
Fenrir
Esenderman
Fenrir
23
4
13
7.38
L
1
17
0
0.06
W
5
5
20
3
W
Heimdallr
KilllaKuithe
Heimdallr
12
1
17
20.5
L
6
11
6
0.82
W
Anubis
19
5
10
4.8
L
2
14
10
0.5
W
Poseidon
godeling
Poseidon
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,559
Damage
74,860
91,231
Taken
66,831
29,731
Mitigated
38,026
13,422
Healing
10,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,306
3,074
0
2,004
19,393
5,602
80
8,300
11,093
0
15,752
L
Baron Samedi
Dcm_2709
Baron Samedi
13,697
2,467
1,604
4,276
21,595
7,472
862
12,211
9,384
42,824
0
W
Fenrir
Esenderman
Fenrir
20,419
6,424
0
1,657
12,567
7,942
745
5,251
7,316
0
38,023
L
2,065
830
0
0
13,237
3,269
288
1,892
11,345
12,263
0
W
13,518
1,788
717
951
15,059
13,133
609
11,056
4,003
44,138
0
W
Heimdallr
KilllaKuithe
Heimdallr
12,939
5,231
0
0
12,517
4,760
4,888
4,954
7,563
0
63,004
L
13,061
1,742
0
1,464
18,718
8,252
0
7,834
10,884
41,156
0
W
Anubis
19,164
690
0
1,810
11,765
6,638
1,251
5,701
6,064
54,085
0
L
7,430
1,628
1,118
2,956
18,288
5,136
676
11,265
7,023
33,034
0
W
Poseidon
godeling
Poseidon
8,820
922
0
5,487
14,923
5,553
1,710
9,291
5,632
35,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,012
Gold Earned
57,866
194
Minions Killed
298
0
Camps Cleared
0
1,392,628
Distance Traveled
1,790,512
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,067
367
21
1
0
195,106
0
L
Baron Samedi
10,679
485
45
2
0
307,249
0
W
Fenrir
12,630
574
39
2
0
437,345
0
L
He Bo
8,044
366
21
1
0
294,345
1
W
Zeus
10,630
483
40
2
0
351,440
0
W
Heimdallr
11,690
531
78
4
0
441,894
1
L
Merlin
11,242
511
44
2
0
293,553
0
W
Anubis
12,591
572
82
4
0
283,737
0
L
Ra
9,980
454
63
3
0
302,375
0
W
Poseidon
10,325
469
59
3
0
276,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role