Player Matchup

King Arthur
King Arthur
ChiefPrime
King Arthur
Level 100
God Stats
5W - 3L
1,364 SR
Queue Stats
100W - 55L
1,616 Elo+
Party 1
Hercules
Hercules
KubArt
Hercules
Level 89
God Stats
6W - 4L
1,500 SR
Queue Stats
122W - 84L
1,569 Elo+
Party 1
Sun Wukong
Sun Wukong
ZonixHD90
Sun Wukong
Level 49
God Stats
13W - 3L
1,970 SR
Queue Stats
27W - 20L
1,641 Elo+
Party 1
Team Averages
Level 79
1,611 SR
1,609 Elo+

VS

Team Averages
Level 54
1,431 SR
1,313 Elo+
Hel
Hel
 
Hel
Level 67
God Stats
6W - 10L
1,572 SR
Queue Stats
45W - 50L
1,389 Elo+
Solo
Nu Wa
Nu Wa
ThreePuppet7891
Nu Wa
Level 27
God Stats
15W - 19L
1,433 SR
Queue Stats
25W - 42L
1,250 Elo+
Solo
Nemesis
Nemesis
swalex201
Nemesis
Level 67
God Stats
0W - 2L
1,287 SR
Queue Stats
50W - 68L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChiefPrime
King Arthur
12
5 / 0 / 10
10,377
692
11,238
10,360
13,649
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
KubArt
Hercules
13
3 / 0 / 12
9,651
643
9,500
10,557
10,316
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
ZonixHD90
Sun Wukong
14
7 / 0 / 7
10,168
678
9,310
11,640
8,136
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 4 / 0
8,174
545
6,953
11,961
4,095
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 5 / 0
8,357
557
8,763
9,374
3,011
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
swalex201
Nemesis
7
0 / 6 / 0
7,563
504
5,612
11,774
4,104
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
15
Kills
0
0
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
0
0
W
King Arthur
ChiefPrime
King Arthur
5
0
10
10
W
Hercules
KubArt
Hercules
3
0
12
9
L
0
5
0
0
W
Sun Wukong
ZonixHD90
Sun Wukong
7
0
7
10.5
L
Nemesis
swalex201
Nemesis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,048
Damage
21,328
32,557
Taken
33,109
32,101
Mitigated
11,210
12,548
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,953
56
2,763
6,403
11,961
4,095
84
150
11,811
31,791
0
W
King Arthur
ChiefPrime
King Arthur
11,238
1,084
0
3,171
10,360
13,649
350
4,094
6,266
0
51,854
W
Hercules
KubArt
Hercules
9,500
1,962
1,257
3,595
10,557
10,316
750
4,379
6,178
0
24,459
L
8,763
1,685
419
1,252
9,374
3,011
24
48
9,326
39,307
0
W
Sun Wukong
ZonixHD90
Sun Wukong
9,310
1,603
0
4,525
11,640
8,136
1,443
7,243
4,397
406
36,713
L
Nemesis
swalex201
Nemesis
5,612
2,045
0
1,236
11,774
4,104
0
349
11,425
0
14,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,196
Gold Earned
24,094
136
Minions Killed
127
0
Camps Cleared
0
839,908
Distance Traveled
680,877
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,174
545
48
3
0
245,256
3
W
King Arthur
10,377
692
60
4
0
246,213
0
W
Hercules
9,651
643
40
3
0
298,738
0
L
Nu Wa
8,357
557
59
4
0
234,581
3
W
Sun Wukong
10,168
678
36
2
0
294,957
0
L
Nemesis
7,563
504
20
1
0
201,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role