Player Matchup

Janus
Janus
EagleEye0701
Janus
Level 81
God Stats
7W - 2L
1,500 SR
Queue Stats
55W - 37L
1,524 Elo+
Party 1
Merlin
Merlin
HanziDrown
Merlin
Level 63
God Stats
6W - 4L
1,477 SR
Queue Stats
106W - 83L
1,546 Elo+
Party 1
He Bo
He Bo
MonkishJetxxxxx
He Bo
Level 69
God Stats
2W - 1L
1,278 SR
Queue Stats
59W - 57L
1,532 Elo+
Party 1
Team Averages
Level 71
1,419 SR
1,534 Elo+

VS

Team Averages
Level 13
1,377 SR
1,551 Elo+
Nu Wa
Nu Wa
IAmConfused_
Nu Wa
Level 6
God Stats
0W - 1L
1,130 SR
Queue Stats
0W - 4L
1,303 Elo+
Solo
Ares
Ares
LJ_LUGO
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 10L
1,625 Elo+
Solo
Chaac
Chaac
rikydemon9
Chaac
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 66L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 7
12,806
640
14,883
15,064
4,898
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
HanziDrown
Merlin
17
4 / 2 / 10
13,275
664
16,189
10,212
3,479
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 3 / 7
14,012
701
17,569
16,943
5,101
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 4
11,120
556
4,720
14,668
5,617
Magic Focus

Magic Focus

+20
Magical Power

Ares
LJ_LUGO
Ares
15
1 / 5 / 6
12,371
619
5,845
21,435
23,055
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
16
6 / 4 / 1
12,321
616
18,524
25,917
25,585
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
17
Kills
9
9
Deaths
17
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
4
7
2.38
W
Merlin
HanziDrown
Merlin
4
2
10
4.5
L
2
8
4
0.5
L
Ares
LJ_LUGO
Ares
1
5
6
0.8
W
7
3
7
3.5
L
Chaac
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,641
Damage
29,089
42,219
Taken
62,020
13,478
Mitigated
54,257
19,286
Healing
11,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,883
543
1,407
5,858
15,064
4,898
766
4,196
10,868
41,804
0
W
Merlin
HanziDrown
Merlin
16,189
513
1,356
1,265
10,212
3,479
180
2,547
7,665
82,596
0
L
4,720
1,114
0
0
14,668
5,617
13
13,026
1,642
13,760
0
L
Ares
LJ_LUGO
Ares
5,845
254
1,273
1,309
21,435
23,055
264
17,129
4,306
26,348
886
W
17,569
1,476
1,670
7,730
16,943
5,101
1,068
4,114
12,593
77,792
0
L
Chaac
18,524
1,925
822
8,532
25,917
25,585
329
18,491
7,426
0
82,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,093
Gold Earned
35,812
238
Minions Killed
124
0
Camps Cleared
0
1,005,684
Distance Traveled
804,544
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,806
640
49
2
0
323,605
0
W
Merlin
13,275
664
117
6
0
345,651
2
L
Nu Wa
11,120
556
31
2
0
187,412
2
L
Ares
12,371
619
26
1
0
285,794
6
W
He Bo
14,012
701
72
4
0
336,428
0
L
Chaac
12,321
616
67
3
0
331,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role