Player Matchup

Cerberus
Cerberus
FOONG
Cerberus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,539 Elo+
Party 2
Sol
Sol
PacProdigy
Sol
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,571 Elo+
Party 2
Nemesis
Nemesis
ZenSunba
Nemesis
Level 89
God Stats
174W - 176L
1,530 SR
Queue Stats
468W - 516L
1,450 Elo+
Solo
Team Averages
Level 108
1,510 SR
1,520 Elo+

VS

Team Averages
Level 101
1,500 SR
1,369 Elo+
Thor
Thor
Dragonskuare
Thor
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 50L
1,322 Elo+
Party 1
Horus
Horus
Fraugrin
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 87L
1,415 Elo+
Solo
He Bo
He Bo
Yowells
He Bo
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 172L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FOONG
Cerberus
14
4 / 2 / 6
11,262
662
11,882
27,134
19,791
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
3 / 1 / 6
10,938
643
15,731
9,942
3,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
ZenSunba
Nemesis
15
3 / 0 / 5
11,322
666
9,573
10,741
6,748
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
9,416
554
5,548
14,944
6,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Fraugrin
Horus
13
0 / 1 / 2
9,338
549
7,910
14,812
12,798
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

He Bo
Yowells
He Bo
15
3 / 5 / 0
10,828
637
15,985
13,400
4,178
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
3
3
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
4
3
0.38
L
Cerberus
FOONG
Cerberus
4
2
6
3.5
W
Horus
Fraugrin
Horus
0
1
2
1
L
3
1
6
6
W
He Bo
Yowells
He Bo
3
5
0
0.6
L
Nemesis
ZenSunba
Nemesis
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,186
Damage
29,443
47,817
Taken
43,156
29,999
Mitigated
23,535
27,138
Healing
12,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,548
1,680
0
569
14,944
6,559
0
10,020
4,924
0
23,308
L
Cerberus
FOONG
Cerberus
11,882
1,153
949
15,513
27,134
19,791
0
11,128
16,006
38,358
0
W
Horus
Fraugrin
Horus
7,910
4,456
3,398
6,024
14,812
12,798
0
10,577
4,235
0
37,133
L
15,731
3,549
0
6,720
9,942
3,460
1,924
2,384
7,558
71,546
0
W
He Bo
Yowells
He Bo
15,985
622
1,056
1,812
13,400
4,178
0
8,302
5,098
60,376
0
L
Nemesis
ZenSunba
Nemesis
9,573
3,390
0
3,956
10,741
6,748
1,001
2,813
7,928
9,325
52,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,522
Gold Earned
29,582
226
Minions Killed
149
0
Camps Cleared
0
922,442
Distance Traveled
900,979
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,416
554
30
2
0
306,410
2
L
Cerberus
11,262
662
59
3
0
289,189
7
W
Horus
9,338
549
41
2
0
317,541
5
L
Sol
10,938
643
74
4
0
297,262
1
W
He Bo
10,828
637
78
5
0
277,028
3
L
Nemesis
11,322
666
93
5
0
335,991
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role