Player Matchup

Cerberus
Cerberus
Lil_Papi_priest_
Cerberus
Level 16
God Stats
4W - 2L
1,551 SR
Queue Stats
16W - 23L
1,558 Elo+
Party 1
Bakasura
Bakasura
Lil_RagSalmon_
Bakasura
Level 48
God Stats
3W - 1L
1,705 SR
Queue Stats
13W - 12L
1,558 Elo+
Party 1
Kukulkan
Kukulkan
MeleeNani
Kukulkan
Level 7
God Stats
4W - 2L
1,922 SR
Queue Stats
4W - 2L
1,747 Elo+
Party 1
Team Averages
Level 24
1,726 SR
1,621 Elo+

VS

Team Averages
Level 48
1,573 SR
1,406 Elo+
Scylla
Scylla
DeusRex11
Scylla
Level 89
God Stats
4W - 4L
1,562 SR
Queue Stats
92W - 73L
1,499 Elo+
Party 2
Bacchus
Bacchus
EEG15130
Bacchus
Level 27
God Stats
9W - 6L
1,529 SR
Queue Stats
23W - 30L
1,437 Elo+
Party 2
Thor
Thor
blaysal-1815
Thor
Level 29
God Stats
0W - 1L
1,627 SR
Queue Stats
16W - 23L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 10
10,844
678
5,794
11,620
9,178
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
15
6 / 1 / 9
11,440
715
12,840
10,103
3,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
MeleeNani
Kukulkan
14
5 / 2 / 10
10,800
675
7,580
7,096
2,624
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DeusRex11
Scylla
12
3 / 6 / 2
9,942
621
11,818
10,021
3,231
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
EEG15130
Bacchus
11
1 / 5 / 3
9,147
572
4,666
12,423
14,134
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 6 / 3
9,125
570
4,686
11,935
4,081
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
17
Kills
5
5
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
DeusRex11
Scylla
3
6
2
0.67
L
Bacchus
EEG15130
Bacchus
1
5
3
0.5
W
6
2
10
5.5
W
Bakasura
6
1
9
10.5
W
Kukulkan
MeleeNani
Kukulkan
5
2
10
5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,214
Damage
21,170
28,819
Taken
34,379
15,656
Mitigated
21,446
8,489
Healing
7,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
DeusRex11
Scylla
11,818
759
0
1,296
10,021
3,231
68
2,507
6,576
54,996
0
L
Bacchus
EEG15130
Bacchus
4,666
549
89
2,464
12,423
14,134
0
4,485
6,833
22,135
0
W
5,794
549
190
2,903
11,620
9,178
589
6,696
4,924
30,646
0
W
Bakasura
12,840
8,917
0
4,428
10,103
3,854
2,061
4,774
5,329
0
44,176
W
Kukulkan
MeleeNani
Kukulkan
7,580
1,508
0
968
7,096
2,624
859
5,055
2,041
39,337
0
L
4,686
1,337
422
3,068
11,935
4,081
194
6,402
5,298
0
22,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,084
Gold Earned
28,214
192
Minions Killed
137
0
Camps Cleared
0
869,304
Distance Traveled
735,850
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,942
621
81
5
0
224,983
4
L
Bacchus
9,147
572
24
2
0
267,076
1
W
Cerberus
10,844
678
62
4
0
280,010
4
W
Bakasura
11,440
715
71
4
0
329,751
0
W
Kukulkan
10,800
675
59
4
0
259,543
2
L
Thor
9,125
570
32
2
0
243,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role