Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Silver III
LaZiiMA
Discordia
Silver III
Level 134
God Stats
7W - 8L
1,538 SR
Queue Stats
20W - 20L
1,312 MMR
Party 2
Ullr
Ullr
Silver I
LastHopeRu
Ullr
Silver I
Level 65
God Stats
2W - 8L
1,440 SR
Queue Stats
313W - 375L
1,217 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,493 SR
1,343 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,624 SR
1,057 MMR
Sobek
Sobek
Bronze II
Atelar
Sobek
Bronze II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
969 MMR
Party 1
Zeus
Zeus
Silver II
WirMejster
Zeus
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,172 MMR
Party 1
Anhur
Anhur
Bronze II
misteriodark
Anhur
Bronze II
Level 127
God Stats
0W - 1L
1,873 SR
Queue Stats
4W - 7L
1,029 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
6 / 3 / 7
9,989
768
6,351
11,437
9,732
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
LaZiiMA
Discordia
15
7 / 1 / 7
10,460
805
15,917
5,863
2,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 6 / 10
9,895
761
8,019
10,193
4,904
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinAresHou YiNoxAphrodite

VS

Bans
BacchusGebTerraKumbhakarnaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Atelar
Sobek
11
2 / 6 / 5
8,466
651
5,325
15,304
14,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 5 / 6
9,504
731
8,972
10,533
3,571
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
5 / 6 / 3
9,316
717
7,062
11,248
3,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
17
Kills
10
10
Deaths
17
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
3
7
3.17
L
Sobek
Atelar
Sobek
2
6
5
0.75
W
Discordia
LaZiiMA
Discordia
7
1
7
10.5
W
4
6
10
1.5
L
3
5
6
1.2
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,287
Damage
21,359
27,493
Taken
37,085
16,791
Mitigated
21,572
6,909
Healing
7,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,351
1,265
256
3,671
11,437
9,732
444
6,824
4,613
0
17,790
L
Sobek
Atelar
Sobek
5,325
371
0
4,469
15,304
14,166
0
6,472
8,832
15,162
0
W
Discordia
LaZiiMA
Discordia
15,917
420
0
230
5,863
2,155
0
3,653
2,210
70,205
0
W
8,019
4,800
0
2,752
10,193
4,904
960
3,826
6,367
0
34,510
L
8,972
1,098
0
2,508
10,533
3,571
20
4,468
6,065
40,573
0
L
7,062
2,805
0
460
11,248
3,835
0
5,059
6,189
0
38,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,344
Gold Earned
27,286
170
Minions Killed
134
0
Camps Cleared
0
734,457
Distance Traveled
665,540
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,989
768
21
2
0
268,295
3
L
Sobek
8,466
651
15
1
0
243,402
1
W
Discordia
10,460
805
99
8
0
259,898
2
W
Ullr
9,895
761
50
4
0
206,264
0
L
Zeus
9,504
731
63
5
0
196,948
2
L
Anhur
9,316
717
56
4
0
225,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role