Player Matchup

Ganesha
Ganesha
Gold I
Drakezinferno20
Ganesha
Gold I
Level 133
God Stats
16W - 18L
1,603 SR
Queue Stats
160W - 130L
1,835 MMR
Solo
Merlin
Merlin
Platinum II
Ganreka
Merlin
Platinum II
Level 157
God Stats
21W - 15L
1,809 SR
Queue Stats
140W - 113L
1,843 MMR
Solo
Bellona
Bellona
Platinum II
NachoTacoHomie
Bellona
Platinum II
Level 85
God Stats
25W - 22L
1,583 SR
Queue Stats
124W - 120L
1,759 MMR
Party 1
Fenrir
Fenrir
Platinum I
SixPacShakur
Fenrir
Platinum I
Level 129
God Stats
5W - 4L
1,676 SR
Queue Stats
201W - 169L
1,841 MMR
Solo
Heimdallr
Heimdallr
Platinum I
catalaya__
Heimdallr
Platinum I
Level 125
God Stats
5W - 4L
1,582 SR
Queue Stats
416W - 395L
1,845 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,651 SR
1,825 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,626 SR
1,855 MMR
Hercules
Hercules
Platinum II
G4G_Tekashi
Hercules
Platinum II
Level 145
God Stats
11W - 10L
1,989 SR
Queue Stats
146W - 141L
1,834 MMR
Solo
Ymir
Ymir
Platinum IV
GOATipi
Ymir
Platinum IV
Level 98
God Stats
1W - 1L
1,218 SR
Queue Stats
70W - 69L
1,859 MMR
Solo
Hun Batz
Hun Batz
Platinum III
GutturalDukino
Hun Batz
Platinum III
Level 114
God Stats
3W - 2L
1,450 SR
Queue Stats
47W - 36L
1,934 MMR
Party 2
Discordia
Discordia
Platinum V
Sogster11
Discordia
Platinum V
Level 101
God Stats
6W - 2L
1,758 SR
Queue Stats
56W - 42L
1,820 MMR
Party 2
Chiron
Chiron
Platinum I
THORX06
Chiron
Platinum I
Level 160
God Stats
9W - 2L
1,713 SR
Queue Stats
184W - 165L
1,828 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 7 / 15
14,429
481
11,139
24,872
26,825
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Ganreka
Merlin
20
12 / 3 / 4
17,536
585
46,945
18,276
7,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 6 / 5
13,504
450
17,039
24,241
29,598
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
19
1 / 8 / 7
13,479
449
12,840
28,665
15,158
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heimdallr
catalaya__
Heimdallr
20
2 / 8 / 6
14,601
487
17,759
18,208
8,254
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BastetThorOdinKukulkanPersephone

VS

Bans
YemojaSobekIzanamiKing ArthurGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
G4G_Tekashi
Hercules
20
4 / 3 / 10
15,994
533
17,438
51,143
48,258
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ymir
GOATipi
Ymir
20
3 / 6 / 15
16,359
545
10,341
37,118
42,283
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
20
6 / 6 / 7
17,305
577
12,999
23,621
10,466
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Discordia
Sogster11
Discordia
20
9 / 4 / 8
17,967
599
25,930
20,544
7,986
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
THORX06
Chiron
20
10 / 2 / 13
17,722
591
26,395
22,873
9,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
85
17
Kills
32
32
Deaths
21
37
Assists
53
Player
Kills
Deaths
Assists
KDA
L
0
7
15
1.07
W
Hercules
G4G_Tekashi
Hercules
4
3
10
3
W
Ymir
GOATipi
Ymir
3
6
15
1.75
L
Merlin
Ganreka
Merlin
12
3
4
4.67
W
Hun Batz
6
6
7
1.58
L
2
6
5
0.75
L
Fenrir
1
8
7
0.56
W
Discordia
Sogster11
Discordia
9
4
8
3.25
W
Chiron
THORX06
Chiron
10
2
13
8.25
L
Heimdallr
catalaya__
Heimdallr
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,722
Damage
93,103
114,262
Taken
155,299
87,286
Mitigated
118,552
19,011
Healing
60,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,139
510
0
1,639
24,872
26,825
0
8,364
16,508
42,299
0
W
Hercules
G4G_Tekashi
Hercules
17,438
8,207
0
28,305
51,143
48,258
1,414
18,424
32,719
0
91,346
W
Ymir
GOATipi
Ymir
10,341
1,927
0
6,111
37,118
42,283
328
21,802
15,316
64,669
0
L
Merlin
Ganreka
Merlin
46,945
780
125
4,476
18,276
7,451
0
7,321
10,955
156,855
0
W
Hun Batz
12,999
1,922
0
3,938
23,621
10,466
491
10,184
13,437
0
135,862
L
17,039
7,489
0
7,247
24,241
29,598
1,415
5,757
18,484
10,370
74,012
L
Fenrir
12,840
1,982
0
4,774
28,665
15,158
1,629
12,724
15,941
0
95,690
W
Discordia
Sogster11
Discordia
25,930
371
1,098
6,801
20,544
7,986
2,375
8,941
11,603
144,946
0
W
Chiron
THORX06
Chiron
26,395
11,628
2,482
11,927
22,873
9,559
6,794
7,912
14,961
0
144,098
L
Heimdallr
catalaya__
Heimdallr
17,759
7,866
0
750
18,208
8,254
2,819
5,271
12,937
0
122,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,549
Gold Earned
85,347
750
Minions Killed
773
0
Camps Cleared
0
2,820,362
Distance Traveled
2,970,665
36
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
14,429
481
16
1
0
588,736
15
W
Hercules
15,994
533
124
4
0
624,202
8
W
Ymir
16,359
545
75
3
0
580,621
6
L
Merlin
17,536
585
229
8
0
569,160
4
W
Hun Batz
17,305
577
174
6
0
619,233
7
L
Bellona
13,504
450
125
4
0
578,900
3
L
Fenrir
13,479
449
152
5
0
569,100
9
W
Discordia
17,967
599
203
7
0
528,787
5
W
Chiron
17,722
591
197
7
0
617,822
8
L
Heimdallr
14,601
487
228
8
0
514,466
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role