Player Matchup

Fenrir
Fenrir
Silver IV
x7 lb PANCAKEx
Fenrir
Silver IV
Level 111
God Stats
9W - 2L
1,934 SR
Queue Stats
30W - 15L
1,720 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,934 SR
1,720 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,781 SR
1,764 MMR
Hel
Hel
Gold II
DeAdEye_MoNsTeR
Hel
Gold II
Level 109
God Stats
5W - 3L
1,781 SR
Queue Stats
16W - 9L
1,764 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 0
13,208
734
11,559
18,202
15,180
Mace

Mace

+10
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
He BoBakasuraUllrKaliPoseidon

VS

Bans
Ah Muzen CabHeimdallrIzanamiVulcanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 0
14,520
807
10,125
18,199
14,474
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
4
4
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
2
0
2
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,559
Damage
10,125
18,202
Taken
18,199
15,180
Mitigated
14,474
3,534
Healing
13,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,125
821
0
13,089
18,199
14,474
1,141
47
18,152
114,344
0
L
11,559
3,147
0
3,534
18,202
15,180
1,016
10,291
7,911
0
103,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,208
Gold Earned
14,520
151
Minions Killed
180
0
Camps Cleared
0
329,532
Distance Traveled
354,987
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
14,520
807
180
10
0
354,987
0
L
Fenrir
13,208
734
151
8
0
329,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role