Player Matchup

Kuzenbo
Kuzenbo
Escroter
Kuzenbo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,568 Elo+
Party 2
Vulcan
Vulcan
GretelGonzalez
Vulcan
Level 129
God Stats
2W - 1L
1,938 SR
Queue Stats
207W - 210L
1,581 Elo+
Solo
Ah Puch
Ah Puch
HORMIGUEL
Ah Puch
Level 91
God Stats
1W - 2L
1,482 SR
Queue Stats
159W - 104L
1,618 Elo+
Party 2
Rama
Rama
Vpseven
Rama
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,559 Elo+
Party 2
Scylla
Scylla
antisif71
Scylla
Level 149
God Stats
22W - 16L
1,874 SR
Queue Stats
1,054W - 1,089L
1,573 Elo+
Solo
Team Averages
Level 124
1,659 SR
1,580 Elo+

VS

Team Averages
Level 147
1,562 SR
1,554 Elo+
Bellona
Bellona
AlKebab
Bellona
Level 143
God Stats
3W - 2L
1,826 SR
Queue Stats
161W - 157L
1,562 Elo+
Solo
Scylla
Scylla
Conwakk
Scylla
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,493 Elo+
Solo
Merlin
Merlin
DjnoahJr
Merlin
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 107L
1,546 Elo+
Solo
Hercules
Hercules
Warlordamir
Hercules
Level 157
God Stats
4W - 5L
1,704 SR
Queue Stats
220W - 200L
1,607 Elo+
Party 1
Da Ji
Da Ji
kaiisser
Da Ji
Level 128
God Stats
2W - 2L
1,279 SR
Queue Stats
200W - 165L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Escroter
Kuzenbo
20
5 / 9 / 17
15,060
655
10,429
26,331
42,000
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 6 / 10
15,613
679
28,032
15,613
6,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
HORMIGUEL
Ah Puch
19
1 / 6 / 15
12,741
554
16,932
19,966
6,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Vpseven
Rama
20
12 / 5 / 5
15,357
668
27,714
18,964
7,876
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
antisif71
Scylla
19
3 / 8 / 12
12,967
564
21,450
17,366
6,749
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlKebab
Bellona
20
6 / 9 / 15
14,632
636
14,776
28,721
45,995
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Scylla
Conwakk
Scylla
20
9 / 2 / 15
17,244
750
26,288
16,320
7,496
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
DjnoahJr
Merlin
20
5 / 6 / 17
15,035
654
20,022
19,936
9,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Warlordamir
Hercules
20
7 / 3 / 16
14,865
646
13,739
36,720
50,016
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Da Ji
kaiisser
Da Ji
20
7 / 8 / 19
15,824
688
15,705
22,976
20,134
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
116
27
Kills
34
34
Deaths
28
59
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Bellona
AlKebab
Bellona
6
9
15
1.5
W
Scylla
Conwakk
Scylla
9
2
15
8.25
W
Merlin
DjnoahJr
Merlin
5
6
17
2.25
L
Kuzenbo
Escroter
Kuzenbo
5
9
17
1.5
L
6
6
10
1.83
L
Ah Puch
HORMIGUEL
Ah Puch
1
6
15
1.42
L
Rama
Vpseven
Rama
12
5
5
2.9
W
Hercules
Warlordamir
Hercules
7
3
16
5
L
Scylla
antisif71
Scylla
3
8
12
1.13
W
Da Ji
kaiisser
Da Ji
7
8
19
2.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,557
Damage
90,530
98,240
Taken
124,673
70,358
Mitigated
133,310
29,326
Healing
53,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AlKebab
Bellona
14,776
1,801
2,835
4,255
28,721
45,995
554
19,915
8,806
1,346
26,415
W
Scylla
Conwakk
Scylla
26,288
2,489
4,925
2,690
16,320
7,496
3,482
10,445
5,875
83,188
0
W
Merlin
DjnoahJr
Merlin
20,022
413
4,793
5,181
19,936
9,669
1,360
14,677
5,259
75,593
0
L
Kuzenbo
Escroter
Kuzenbo
10,429
2,909
2,372
3,569
26,331
42,000
244
12,538
13,793
20,048
0
L
28,032
8,647
606
2,591
15,613
6,893
570
6,835
8,778
62,456
0
L
Ah Puch
HORMIGUEL
Ah Puch
16,932
590
230
5,524
19,966
6,840
398
11,733
8,233
33,894
0
L
Rama
Vpseven
Rama
27,714
24,918
4,033
6,331
18,964
7,876
319
9,247
9,717
0
62,581
W
Hercules
Warlordamir
Hercules
13,739
2,077
3,638
18,015
36,720
50,016
362
21,988
14,732
1,614
21,584
L
Scylla
antisif71
Scylla
21,450
790
2,254
1,816
17,366
6,749
0
8,230
9,136
45,728
0
W
Da Ji
kaiisser
Da Ji
15,705
2,341
3,143
4,451
22,976
20,134
212
9,818
12,892
0
23,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,738
Gold Earned
77,600
232
Minions Killed
312
0
Camps Cleared
0
2,037,575
Distance Traveled
2,044,206
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,632
636
29
1
0
373,773
0
W
Scylla
17,244
750
126
5
0
435,073
4
W
Merlin
15,035
654
112
5
0
392,700
2
L
Kuzenbo
15,060
655
12
1
0
415,830
3
L
Vulcan
15,613
679
73
3
0
426,566
2
L
Ah Puch
12,741
554
35
2
0
418,225
5
L
Rama
15,357
668
65
3
0
388,511
3
W
Hercules
14,865
646
25
1
0
452,433
0
L
Scylla
12,967
564
47
2
0
388,443
0
W
Da Ji
15,824
688
20
1
0
390,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role