Player Matchup

Hel
Hel
Bronze III
Suitingsolud
Hel
Bronze III
Level 66
God Stats
2W - 5L
1,464 SR
Queue Stats
18W - 72L
461 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,464 SR
461 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 42
1,430 SR
444 MMR
Hel
Hel
Bronze III
 
Hel
Bronze III
Level 42
God Stats
2W - 2L
1,430 SR
Queue Stats
6W - 14L
444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 0
11,467
717
10,418
16,966
9,236
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
AnubisHe BoKing ArthurChang'eMerlin

VS

Bans
IzanamiHadesYemojaZeusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
2 / 1 / 0
12,687
793
12,448
19,123
12,158
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,418
Damage
12,448
16,966
Taken
19,123
9,236
Mitigated
12,158
10,449
Healing
13,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
12,448
1,286
0
13,580
19,123
12,158
1,932
10,446
8,677
96,029
0
L
10,418
408
0
10,449
16,966
9,236
640
12,501
4,465
82,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,467
Gold Earned
12,687
131
Minions Killed
155
0
Camps Cleared
0
307,970
Distance Traveled
239,908
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,687
793
155
10
0
239,908
1
L
Hel
11,467
717
131
8
0
307,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role