Player Matchup

Merlin
Merlin
Anduril6821
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,328 Elo+
Party 1
Neith
Neith
Cherokee Siren
Neith
Level 83
God Stats
54W - 36L
1,460 SR
Queue Stats
118W - 106L
1,514 Elo+
Party 1
Cabrakan
Cabrakan
Mouse_the_Wolf
Cabrakan
Level 43
God Stats
7W - 8L
1,180 SR
Queue Stats
71W - 96L
1,160 Elo+
Solo
Team Averages
Level 51
1,380 SR
1,334 Elo+

VS

Team Averages
Level 35
1,366 SR
1,212 Elo+
Thor
Thor
Carlosliadan18
Thor
Level 13
God Stats
1W - 2L
1,510 SR
Queue Stats
4W - 14L
1,131 Elo+
Party 2
Artio
Artio
The Screeb
Artio
Level 65
God Stats
5W - 10L
1,089 SR
Queue Stats
346W - 405L
1,339 Elo+
Solo
Ra
Ra
TheBosz2004
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 44L
1,167 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 0 / 10
9,375
721
6,954
7,169
2,618
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
8 / 2 / 5
9,817
755
11,544
8,277
3,254
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
11
2 / 6 / 7
8,295
638
8,260
15,030
19,530
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 4
7,481
575
2,925
12,019
5,941
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artio
13
5 / 3 / 3
9,574
736
6,618
11,128
5,169
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 5 / 5
9,088
699
9,636
10,502
4,459
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
13
Kills
8
8
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
0
10
8
L
0
5
4
0.4
W
8
2
5
5.25
W
Cabrakan
2
6
7
0.92
L
Artio
5
3
3
2.17
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,758
Damage
19,179
30,476
Taken
33,649
25,402
Mitigated
15,569
9,781
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,954
1,667
208
1,729
7,169
2,618
931
3,542
3,627
28,318
0
L
2,925
278
0
625
12,019
5,941
0
5,996
6,023
0
9,900
W
11,544
7,515
135
2,982
8,277
3,254
1,982
4,170
4,107
0
58,337
W
Cabrakan
8,260
1,422
711
4,016
15,030
19,530
150
8,583
6,447
16,203
0
L
Artio
6,618
1,133
738
3,127
11,128
5,169
0
4,107
7,021
21,007
0
L
9,636
638
959
2,509
10,502
4,459
0
5,147
5,355
49,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,487
Gold Earned
26,143
150
Minions Killed
95
0
Camps Cleared
0
592,289
Distance Traveled
598,802
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,375
721
48
4
0
189,767
0
L
Thor
7,481
575
8
1
0
186,616
1
W
Neith
9,817
755
95
7
0
185,871
0
W
Cabrakan
8,295
638
7
1
0
216,651
0
L
Artio
9,574
736
22
2
0
202,951
0
L
Ra
9,088
699
65
5
0
209,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role